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I applied via Indeed and was interviewed before Aug 2021. There were 2 interview rounds.
A specific scenario is provided which would be realted to the ongoing projects the candidate is expected to create a mini game in a given time frame.
Unity Mono Behaviour life cycle is a series of events that occur during the lifetime of a script attached to a game object.
Awake() is called when the script instance is being loaded.
Start() is called before the first frame update.
Update() is called once per frame.
FixedUpdate() is called at a fixed interval.
LateUpdate() is called after all Update functions.
OnEnable() is called when the object becomes enabled and active.
...
update, LateUpdate, and FixedUpdate are different functions in Unity used for updating game objects.
update() is called every frame and is used for general updates and calculations.
LateUpdate() is called after all update() functions have been called and is used for camera movement and following objects.
FixedUpdate() is called at fixed time intervals and is used for physics calculations to ensure consistent results.
I prefer the new input system because it offers more flexibility and better performance.
The new input system provides a more streamlined and efficient way of handling user input.
It offers improved performance by reducing the overhead of input processing.
The new system allows for easier customization and mapping of input controls.
It supports multiple input devices and platforms, making it more versatile.
The new input sy...
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I was interviewed before Sep 2016.
I applied via Recruitment Consultant and was interviewed before Sep 2018. There were 4 interview rounds.
I was interviewed in Jul 2017.
I am a software engineer with experience in developing and maintaining software applications.
I have a strong background in programming languages such as Java, C++, and Python.
I have worked on various projects, including developing web applications and implementing software solutions.
I am skilled in problem-solving and debugging, ensuring efficient and effective software development.
I have experience in collaborating wi...
I learned valuable teamwork and problem-solving skills during my summer internship.
Developed strong collaboration skills by working with a team of software engineers to complete projects
Gained experience in troubleshooting and debugging software issues
Learned to effectively communicate and present technical concepts to both technical and non-technical stakeholders
Improved problem-solving abilities by identifying and re...
Java is an object-oriented language while C is a procedural language.
Java is platform-independent while C is platform-dependent.
Java has automatic garbage collection while C requires manual memory management.
Java has built-in support for multithreading while C requires external libraries.
Java has a larger standard library compared to C.
Java is more secure than C due to its strong type checking and exception handling.
C ...
Pointers are variables that store memory addresses of other variables in programming languages.
Pointers allow direct access and manipulation of memory locations.
They are commonly used in programming languages like C and C++.
Pointers can be used to pass variables by reference, allowing modifications to the original value.
They can also be used to dynamically allocate memory.
Example: int* ptr; // declares a pointer to an
In 5 years, I see myself as a senior software engineer leading a team of developers.
Leading a team of developers
Working on complex projects
Continuing to learn and grow in my role
Contributing to the success of the company
Senior System Analyst
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salaries
| ₹0 L/yr - ₹0 L/yr |
Game Developer
4
salaries
| ₹0 L/yr - ₹0 L/yr |
System Analyst
3
salaries
| ₹0 L/yr - ₹0 L/yr |
TCS
Accenture
Cognizant
Infosys