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IBM
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Easy aptitude english and logical reasoning.
I am an experienced IOS Developer with a passion for creating innovative and user-friendly mobile applications.
Over 5 years of experience in IOS app development
Proficient in Swift and Objective-C programming languages
Strong understanding of mobile UI/UX design principles
Familiar with RESTful APIs and third-party libraries
Developed and launched multiple successful apps on the App Store
Swift is a powerful and modern programming language for iOS development, but it has its own set of advantages and disadvantages.
Advantages: faster performance, safer code with optionals, easier to read and write code, interoperability with Objective-C
Disadvantages: steep learning curve for beginners, limited community support compared to other languages like Java or Python
Struct is a value type, Class is a reference type in Swift.
Structs are passed by value, Classes are passed by reference.
Structs are immutable by default, Classes are mutable.
Use Structs for simple data types, Classes for more complex objects.
I applied via LinkedIn and was interviewed in Aug 2023. There were 2 interview rounds.
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I applied via Recruitment Consulltant and was interviewed before Feb 2021. There was 1 interview round.
Optional is a type in Swift that can hold a value or be nil. Struct and class are both used to define custom data types.
Optional is denoted by a question mark (?) and is used to handle nil values.
Structs are value types and are passed by value, while classes are reference types and are passed by reference.
Structs have a default memberwise initializer, while classes do not.
Classes can inherit from other classes, while s...
I applied via Company Website and was interviewed in Jul 2020. There was 1 interview round.
I applied via Naukri.com and was interviewed in Sep 2020. There were 4 interview rounds.
Classes and structures are both used to define custom data types, but they have some key differences.
Classes are reference types, while structures are value types.
Classes support inheritance, while structures do not.
Classes have deinitializers, while structures do not.
Classes have reference counting for memory management, while structures do not.
Classes can have optional property types, while structures cannot.
Retain cycle is a memory management issue where objects reference each other and cannot be released. It can be avoided by using weak or unowned references.
Retain cycle occurs when two or more objects hold strong references to each other.
To avoid retain cycle, use weak or unowned references instead of strong references.
Weak references do not increase the reference count of an object and automatically become nil when the...
Opinion binding is a legal doctrine that requires judges to follow the decisions of higher courts in similar cases.
Opinion binding is also known as stare decisis.
It helps to ensure consistency and predictability in the legal system.
For example, if a higher court has already ruled that a certain law is unconstitutional, lower courts must follow that ruling in similar cases.
Opinion binding can be controversial, as it can...
GCD and Operation Queues are both used for concurrent programming in iOS, but differ in their approach.
GCD is a C-based API that uses a thread pool model for concurrency.
Operation Queues are built on top of GCD and provide a higher-level abstraction for concurrency.
GCD is best for simple, lightweight tasks, while Operation Queues are better for more complex tasks with dependencies.
GCD uses blocks for task execution, wh...
The life cycle of iOS applications refers to the stages an app goes through from launch to termination.
The app is launched by the user or system
The app enters the foreground and becomes active
The app can be sent to the background or suspended
The app can be terminated by the user or system
The app can be resumed from the background or suspended state
The app can receive memory warnings and handle them appropriately
The UIViewController life cycle consists of several stages that occur when the view controller is loaded and unloaded.
viewDidLoad() - called when the view controller's view is loaded into memory
viewWillAppear() - called just before the view appears on the screen
viewDidAppear() - called just after the view appears on the screen
viewWillDisappear() - called just before the view disappears from the screen
viewDidDisappear()...
Quite good bother some skills
Python programming language along with the c++
I applied via Company Website
based on 3 interviews
Interview experience
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