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Pinnacle Technology Interview Questions and Answers
Q1. 1. Design qestion. 2. Design pattern uses per use case.
Design patterns are used to solve common software design problems. Each use case requires a specific pattern.
Design patterns are reusable solutions to common software design problems.
Each use case requires a specific pattern to be used.
Examples of design patterns include Singleton, Factory, and Observer.
The choice of pattern depends on the problem being solved and the requirements of the system.
Q2. What is a delegate? Write a syntax
A delegate is a type that represents references to methods with a specific parameter list and return type.
Delegates are similar to function pointers in C++ or pointers to member functions in C++.
Delegates are used to pass methods as arguments to other methods.
Delegates can be used to define callback methods.
Syntax: delegate return_type delegate_name(parameter_list);
Q3. What is event ? Write a sample event
An event is an occurrence or happening that can be detected and responded to by software.
Events can be user actions (clicking a button, typing in a text box)
Events can be system-generated (timer expiration, network packet arrival)
Events are typically handled by event handlers or listeners in software development
Q4. Wpf C# concept and sone codes for binding
WPF C# is a framework for building desktop applications. Binding is a way to connect UI elements to data sources.
WPF stands for Windows Presentation Foundation
C# is the programming language used for WPF development
Binding allows for automatic updates of UI elements when data changes
Example code for binding:
DataContext is used to set the data source for binding
Q5. Handle thread safety in singleton pattern
Use synchronized block or double-checked locking to ensure only one thread can access singleton instance at a time.
Use synchronized block to ensure thread safety in getInstance() method
Implement double-checked locking to minimize synchronization overhead
Consider using Enum singleton for thread safety without synchronization
Q6. Write singleton pattern
Singleton pattern ensures a class has only one instance and provides a global point of access to it.
Create a private static instance variable of the class
Make the constructor private to prevent instantiation from outside the class
Provide a static method to access the instance, creating it if necessary
Q7. Design pattern in C++.
Design patterns in C++ are reusable solutions to common problems in software design.
Design patterns help in creating flexible, maintainable, and scalable code.
Examples of design patterns in C++ include Singleton, Factory, Observer, and Strategy.
Each design pattern has a specific purpose and can be applied in different scenarios.
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