Top 250 Design Patterns Interview Questions and Answers

Updated 11 Dec 2024

Q101. OOPS, Design Pattern and algorithm design in detail

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OOPS, Design Pattern and algorithm design are important concepts in software development.

  • OOPS (Object-Oriented Programming) is a programming paradigm that uses objects to represent real-world entities.

  • Design Patterns are reusable solutions to common software design problems.

  • Algorithm design involves creating step-by-step instructions for solving a problem.

  • Examples of design patterns include Singleton, Factory, and Observer.

  • Examples of algorithms include sorting algorithms lik...read more

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Q102. Shared viewmodel Algorithms

Ans.

Shared viewmodel is a design pattern used in software development to share data between different components.

  • Shared viewmodel allows multiple components to access and modify the same data

  • It helps in keeping the data consistent across different parts of the application

  • Example: Using a shared viewmodel in a shopping cart application to update the total price when items are added or removed

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Q103. Overall Architect and concepts for best design practices

Ans.

Best design practices in architecture involve considering functionality, aesthetics, sustainability, and user experience.

  • Consider the functionality of the space and how it will be used by occupants

  • Focus on creating aesthetically pleasing designs that enhance the environment

  • Incorporate sustainable materials and practices to reduce environmental impact

  • Prioritize user experience and ensure the design meets the needs of the people using the space

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Q104. Design pattern user for app and architecture

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The design pattern used for an app and its architecture is crucial for scalability and maintainability.

  • Use MVC (Model-View-Controller) for separating data, presentation, and user interaction.

  • Consider MVVM (Model-View-ViewModel) for better separation of concerns and testability.

  • Implement Dependency Injection to make components loosely coupled and easier to test.

  • Use Singleton pattern for managing shared resources like network calls or database connections.

  • Consider using Clean A...read more

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Q105. Designing of a platform where user can get analytics based on hastags

Ans.

Design a platform for users to get analytics based on hashtags

  • Implement a search feature for users to input hashtags

  • Collect data from social media platforms using APIs

  • Analyze the data to provide insights and trends based on the hashtags

  • Visualize the analytics in charts or graphs for easy understanding

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Q106. Design patterns used How to handle scale and latency issues

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To handle scale and latency issues, we use design patterns like load balancing, caching, and asynchronous processing.

  • Load balancing distributes traffic across multiple servers to prevent overload.

  • Caching stores frequently accessed data in memory to reduce latency.

  • Asynchronous processing allows tasks to be executed in the background, freeing up resources for other tasks.

  • We also use horizontal scaling, sharding, and partitioning to handle large amounts of data.

  • Examples of tools...read more

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Q107. Creating flow of api implementation using design patterns and unittesting

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The flow of API implementation can be designed using design patterns and unit testing.

  • Identify the design patterns suitable for the API implementation

  • Create a flow diagram to visualize the steps involved

  • Implement the API using the chosen design patterns

  • Write unit tests to ensure the functionality and reliability of the API

  • Refactor and optimize the code as needed

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Q108. Creating the design pattern for api flow

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The design pattern for API flow involves defining the structure and sequence of API calls.

  • Identify the required API endpoints and their parameters

  • Determine the order and dependencies of API calls

  • Handle error scenarios and implement error handling mechanisms

  • Consider authentication and authorization requirements

  • Implement data caching and request throttling if necessary

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Design Patterns Jobs

Application Developer-Java & Web Technologies 3-5 years
IBM India Pvt. Limited
4.0
Hyderabad / Secunderabad
Application Developer-Java & Web Technologies 3-5 years
IBM India Pvt. Limited
4.0
Navi Mumbai
Application Developer-SAP ABAP HANA 2-4 years
IBM India Pvt. Limited
4.0
Kolkata

Q109. Low Level Design for Chess

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Low level design for a chess game including classes, functions, and data structures.

  • Create classes for pieces (e.g. Pawn, Rook, Bishop) with properties like position and color

  • Implement functions for moving pieces, checking valid moves, and capturing opponent pieces

  • Use data structures like 2D arrays to represent the chess board and track piece positions

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Q110. Design patterns examples

Ans.

Design patterns are reusable solutions to common software problems.

  • Creational patterns: Singleton, Factory, Abstract Factory

  • Structural patterns: Adapter, Decorator, Facade

  • Behavioral patterns: Observer, Strategy, Command

  • Examples: MVC, Dependency Injection, Template Method

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Q111. design patterns in .dotnet core

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Design patterns in .NET Core are reusable solutions to common problems in software design.

  • Some common design patterns in .NET Core include Singleton, Factory, Observer, and Strategy.

  • Design patterns help in creating maintainable, scalable, and efficient code.

  • They promote code reusability and separation of concerns.

  • Examples: Singleton pattern ensures a class has only one instance, Factory pattern creates objects without specifying the exact class, Observer pattern defines a one...read more

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Q112. Design framework for media player

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A media player design framework should prioritize user experience, ease of use, and accessibility.

  • Include intuitive controls for playback, volume, and playlist management

  • Ensure compatibility with a variety of media formats

  • Consider incorporating features such as equalizer settings and visualizations

  • Design for accessibility with options for closed captioning and audio descriptions

  • Prioritize a clean and visually appealing interface

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Q113. ioc /di explain

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IoC (Inversion of Control) and DI (Dependency Injection) are design patterns used in software development to decouple components and improve maintainability.

  • IoC is a design principle where the flow of control is inverted compared to traditional programming. It allows for better separation of concerns.

  • DI is a technique where the dependencies of a component are provided externally rather than created within the component itself. This promotes loose coupling.

  • IoC containers like ...read more

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Q114. asp.net mvc Design pattern

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ASP.NET MVC follows the Model-View-Controller (MVC) design pattern.

  • MVC separates application into three components: Model, View, and Controller

  • Model represents data and business logic

  • View represents user interface

  • Controller handles user input and updates the model and view accordingly

  • MVC promotes separation of concerns and modularity

  • Examples of popular MVC frameworks include ASP.NET MVC, Ruby on Rails, and Spring MVC

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Q115. Different design pattern and how you have implement in projects

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I have implemented design patterns like Singleton, Factory, and Observer in various projects.

  • Implemented Singleton pattern to ensure only one instance of a class exists.

  • Utilized Factory pattern to create objects without specifying the exact class of object that will be created.

  • Used Observer pattern to establish a one-to-many dependency between objects, so that when one object changes state, all its dependents are notified and updated automatically.

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Q116. SOLID design principles and Design Patterns use cases

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SOLID design principles and Design Patterns are used to create maintainable and scalable software.

  • SOLID principles help in creating loosely coupled and modular code.

  • Design Patterns provide reusable solutions to common software problems.

  • Examples of SOLID principles include Single Responsibility, Open/Closed, and Liskov Substitution.

  • Examples of Design Patterns include Factory, Singleton, and Observer.

  • Using SOLID principles and Design Patterns can improve code quality, reduce bu...read more

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Q117. Factory vs abstract factory design patterns

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Factory pattern creates objects without exposing the instantiation logic, while Abstract Factory pattern provides an interface for creating families of related objects.

  • Factory pattern is a creational design pattern that provides a way to create objects without specifying the exact class of object that will be created.

  • Abstract Factory pattern is a creational design pattern that provides an interface for creating families of related or dependent objects without specifying their...read more

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Q118. 2.components of IOC

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IOC stands for Inversion of Control. Its components are Dependency Injection and Aspect Oriented Programming.

  • Dependency Injection: injecting dependencies into a class instead of creating them within the class

  • Aspect Oriented Programming: separating cross-cutting concerns from the main logic of the application

  • Examples: Spring Framework, Guice

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Q119. Factory facade design patterns

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Factory facade design patterns are used to provide a simplified interface to a complex system of classes.

  • Facade pattern provides a unified interface to a set of interfaces in a subsystem.

  • It hides the complexities of the system and provides an easy-to-use interface.

  • Examples include Java's JDBC API, which provides a simplified interface to interact with databases.

  • Another example is the jQuery library, which provides a simplified interface to manipulate HTML and CSS.

  • The Facade p...read more

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Q120. Normal Architect details

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An architect is responsible for designing and planning buildings and structures.

  • Architects create detailed drawings and blueprints for construction projects.

  • They work closely with clients to understand their needs and preferences.

  • Architects must consider factors such as building codes, safety regulations, and environmental impact.

  • They often use computer-aided design (CAD) software to create their designs.

  • Architects may specialize in areas such as residential, commercial, or l...read more

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Q121. Singlet pattern of NestJS

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Singleton pattern in NestJS ensures a class has only one instance and provides a global point of access to it.

  • Use the @Injectable() decorator to mark a class as a singleton in NestJS.

  • Inject the singleton class into other classes using the constructor.

  • The instance of the singleton class will be shared across the application.

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Q122. Design pattern explain project

Ans.

Design patterns are reusable solutions to common problems in software design.

  • Design patterns help in creating flexible, maintainable, and scalable code.

  • Examples of design patterns include Singleton, Factory, Observer, and Strategy.

  • Each design pattern has a specific purpose and can be applied to different scenarios in software development.

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Q123. Design pattern of all creation pattern

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Abstract Factory pattern is a design pattern that provides an interface for creating families of related or dependent objects without specifying their concrete classes.

  • Provides an interface to create families of related objects

  • Decouples the client code from the actual implementation classes

  • Promotes code reusability and flexibility

  • Examples: GUI libraries where different components like buttons, text fields, etc. are created using a factory

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Q124. implement Delegate pattern

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Delegate pattern is a design pattern in which an object delegates some of its responsibilities to another object.

  • Create a protocol defining the methods that the delegate should implement

  • Declare a delegate property in the delegating class

  • Set the delegate property to the object that will act as the delegate

  • Call the delegate methods from the delegating class

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Q125. Components are reusable

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Yes, components in Adobe Experience Manager are reusable.

  • Components can be created once and used multiple times across different pages.

  • Changes made to a component will reflect on all instances of that component.

  • Components help maintain consistency and save time in content creation.

  • Examples: Header, Footer, Call-to-Action buttons.

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Q126. Design Notification Observer Design Pattern, if not provided iOS.

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Notification Observer Design Pattern is used to establish a one-to-many relationship between objects.

  • Create a subject class that maintains a list of observers and notifies them of any state changes.

  • Observers register themselves with the subject to receive notifications.

  • Use protocols and delegates in iOS to implement the observer pattern.

  • Example: NotificationCenter in iOS uses the observer pattern to broadcast notifications to registered observers.

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Q127. Design NotificationCenter

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NotificationCenter is a system that enables communication between different parts of an application.

  • NotificationCenter allows components of an application to communicate without having direct references to each other.

  • It uses the observer pattern where objects register themselves as observers for specific notifications.

  • Notifications can be posted to the NotificationCenter with optional data.

  • Observers can then receive and handle these notifications.

  • NotificationCenter is commonl...read more

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Q128. What are the design patterns and which design pattern used in your project?

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Design patterns are reusable solutions to common problems in software design. Examples include Singleton, Factory, and Observer.

  • Design patterns are solutions to common problems in software design

  • They help in creating reusable and maintainable code

  • Examples include Singleton, Factory, Observer, and Strategy patterns

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Q129. 1. Design qestion. 2. Design pattern uses per use case.

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Design patterns are used to solve common software design problems. Each use case requires a specific pattern.

  • Design patterns are reusable solutions to common software design problems.

  • Each use case requires a specific pattern to be used.

  • Examples of design patterns include Singleton, Factory, and Observer.

  • The choice of pattern depends on the problem being solved and the requirements of the system.

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Q130. Saga design patterns implementation , experience in designing saga design solution etc

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I have experience in implementing saga design patterns and designing saga solutions.

  • Saga design pattern is used to manage long-lived transactions across microservices.

  • It involves breaking down a transaction into smaller steps or events.

  • Each step is handled by a separate microservice.

  • If a step fails, the saga coordinator rolls back the previous steps.

  • I have implemented saga design patterns using tools like Apache Kafka and RabbitMQ.

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Q131. Design patterns Shared pointers

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Shared pointers are a type of smart pointer used in C++ to manage memory allocation.

  • Shared pointers allow multiple pointers to refer to the same object, automatically managing the object's lifetime.

  • They use reference counting to keep track of how many pointers are pointing to the object.

  • When the last shared pointer goes out of scope, the object is automatically deleted.

  • They help prevent memory leaks and dangling pointers.

  • Example: std::shared_ptr ptr1 = std::make_shared();

  • Exam...read more

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Q132. You know designing (modifications )

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Yes, I am familiar with designing modifications.

  • I have experience in using CAD software to make modifications to existing designs.

  • I am able to analyze the feasibility of proposed modifications and provide recommendations.

  • I have worked on projects where modifications were made to improve functionality or reduce costs.

  • I am able to communicate effectively with team members and stakeholders to ensure modifications meet requirements.

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Q133. Event driven design implementation

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Event driven design is a software architecture pattern where events trigger actions.

  • Events are used to communicate between different components of the system

  • Event handlers are responsible for processing events and triggering actions

  • Event driven design promotes loose coupling and scalability

  • Examples include message queues, pub/sub systems, and reactive programming

  • Commonly used in microservices architecture

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Q134. Integration Standard Design Patterns and which one to apply for which case

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Integration standard design patterns are used to ensure consistency and efficiency in software integration. Different patterns are applied based on the specific use case.

  • Integration patterns include messaging, file transfer, remote procedure invocation, and database integration

  • Messaging patterns are used for asynchronous communication between systems

  • File transfer patterns are used for batch processing and data exchange

  • Remote procedure invocation patterns are used for synchron...read more

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Q135. What is strategy pattern based on real time usecase, where and how have you used it.

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Strategy pattern is a behavioral design pattern that allows selecting an algorithm at runtime.

  • Used strategy pattern in a shopping cart application to dynamically apply different discount strategies based on user type (e.g. regular customer, premium customer)

  • Implemented strategy pattern in a payment processing system to handle different payment methods (e.g. credit card, PayPal, Apple Pay)

  • Utilized strategy pattern in a traffic management system to dynamically switch between di...read more

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Q136. Commonds and promts in Designing

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Commands and prompts play a crucial role in the design process, guiding users through the interface and helping them achieve their goals.

  • Use clear and concise language to communicate instructions to users

  • Provide feedback to confirm actions and guide users on the next steps

  • Consider the context in which the commands are presented to ensure they are relevant and helpful

  • Utilize visual cues such as icons or animations to enhance the user experience

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Q137. Design problem about handling certain kind of data flow

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Design a system to handle data flow efficiently

  • Identify the sources of data and how they will be collected

  • Determine the processing steps required for the data

  • Consider the storage and retrieval mechanisms for the data

  • Implement data validation and error handling procedures

  • Optimize the data flow for performance and scalability

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Q138. Considerations in Composite design

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Considerations in composite design include material selection, fiber orientation, resin type, manufacturing process, and environmental factors.

  • Material selection is crucial for desired properties like strength, stiffness, and weight. Examples include carbon fiber, fiberglass, and Kevlar.

  • Fiber orientation determines the mechanical properties of the composite. Examples include unidirectional, woven, and random orientations.

  • Resin type affects the bonding between fibers and overa...read more

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Q139. Factory & Builder Design Pattern

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Factory & Builder Design Patterns are creational patterns used in software development to create objects.

  • Factory Design Pattern is used to create objects without specifying the exact class of object that will be created.

  • Builder Design Pattern is used to construct complex objects step by step.

  • Factory pattern uses a factory method to create objects, while Builder pattern uses a builder class to construct objects.

  • Factory pattern is a class-based pattern, while Builder pattern is...read more

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Q140. Design offline application

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Designing an offline application involves creating a system that can function without an internet connection.

  • Consider the data storage and synchronization methods to ensure data is accessible offline.

  • Implement caching mechanisms to store frequently accessed data locally.

  • Design a user-friendly interface that clearly indicates when the application is offline.

  • Include offline capabilities for essential features to enhance user experience.

  • Test the application thoroughly in offline...read more

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Q141. What is the design pattern used in my framework

Ans.

I don't have the available data to answer this question.

  • N/A

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Q142. 1. How can we break Singleton class?

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Singleton class can be broken using reflection, serialization, cloning, and multi-threading.

  • Reflection can be used to access the private constructor and create multiple instances.

  • Serialization can create multiple instances when the object is deserialized.

  • Cloning can create a new instance of the Singleton class.

  • Multi-threading can create multiple instances if not synchronized properly.

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Q143. What is lifecycle of MVC??

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MVC lifecycle involves three stages: initialization, request processing, and view rendering.

  • Initialization: Controller and model objects are created.

  • Request processing: Controller receives and processes user requests, updates the model, and selects the view.

  • View rendering: The view is rendered and sent back to the user.

  • Example: User requests a webpage, the controller receives the request, updates the model with data from the database, selects the appropriate view, and renders...read more

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Q144. what is a singleton pattern and how to implement it?

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Singleton pattern restricts the instantiation of a class to a single instance and provides a global point of access to it.

  • Create a private constructor to restrict instantiation of the class

  • Create a private static instance of the class

  • Create a public static method to access the instance

  • Ensure thread safety if necessary

  • Examples: Database connection, Logger, Configuration settings

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Q145. If you would to design a shopping cart, tell me about how you would do it?

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Designing a shopping cart involves creating a user-friendly interface for customers to add, view, and manage items for purchase.

  • Include features such as adding/removing items, viewing total price, and checking out securely.

  • Design a visually appealing and intuitive layout for easy navigation.

  • Implement functionality for saving items in cart for future visits.

  • Consider options for applying discounts or promo codes.

  • Ensure compatibility with various devices and browsers for a seaml...read more

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Q146. What is Mvvm patern

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MVVM (Model-View-ViewModel) is a design pattern that separates the user interface from the business logic and data model.

  • MVVM consists of three main components: Model, View, and ViewModel.

  • The Model represents the data and business logic, the View represents the UI components, and the ViewModel acts as a mediator between the Model and View.

  • MVVM helps in achieving separation of concerns, making code more modular and easier to maintain.

  • Data binding is a key feature of MVVM, wher...read more

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Q147. Tell me about the Factory Design pattern

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Factory Design pattern is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.

  • Factory Design pattern is used to create objects without specifying the exact class of object that will be created.

  • It provides a way to delegate the instantiation logic to child classes.

  • It promotes loose coupling by eliminating the need to bind application-specific classes into the code.

  • E...read more

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Q148. write a code to implement factory pattern.

Ans.

Factory pattern creates objects without exposing the instantiation logic to the client.

  • Create an interface or abstract class for the product

  • Create concrete classes implementing the same interface/abstract class

  • Create a factory class that returns the product

  • Client uses the factory to create the object

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Q149. Write code on patterns

Ans.

Code on patterns

  • Use loops to iterate through rows and columns

  • Use conditional statements to determine pattern

  • Examples: printing a pyramid, diamond, or triangle pattern

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Q150. What are design patterns available in Micro services?

Ans.

Design patterns in Micro services help in solving common architectural challenges.

  • Service Registry pattern

  • Circuit Breaker pattern

  • Gateway pattern

  • Saga pattern

  • API Gateway pattern

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Q151. What is Obser

Ans.

Obser is not a known term in software engineering.

  • Obser is not a known term in software engineering.

  • It is possible that the interviewer misspoke or meant to ask a different question.

  • It is important to clarify any unclear or confusing questions during an interview.

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Q152. Design of vendee machine design patterns

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Vending machine design patterns involve creating efficient and user-friendly interfaces for purchasing products.

  • Consider using the Factory Method pattern to create different types of vending machines.

  • Implement the State pattern to manage the different states of the vending machine (e.g. idle, dispensing, out of stock).

  • Use the Observer pattern to notify the vending machine when products are restocked or when a purchase is made.

  • Apply the Strategy pattern to allow for different ...read more

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Q153. Difference between MVP and mvvm

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MVP focuses on separating concerns by having a presenter handle logic, while MVVM uses data binding to connect view and view model.

  • MVP stands for Model-View-Presenter, where the presenter handles logic and updates the view. MVVM stands for Model-View-ViewModel, where data binding connects the view and view model.

  • In MVP, the view has a reference to the presenter, while in MVVM, the view model does not have a reference to the view.

  • MVVM allows for easier testing as the view mode...read more

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Q154. What is repository pattern

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Repository pattern is a design pattern that separates data access logic from business logic.

  • It provides a way to access data without exposing the underlying database or data storage technology.

  • It helps in achieving separation of concerns and makes the code more modular and testable.

  • It involves creating a repository interface that defines the operations that can be performed on the data and a concrete implementation of the repository that interacts with the data storage techno...read more

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Q155. Design Book Management System

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Design a Book Management System for organizing and tracking books.

  • Create a database to store book information such as title, author, genre, and availability status

  • Implement a user interface for users to search, borrow, return, and reserve books

  • Include features like notifications for due dates, book recommendations, and user reviews

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Q156. Explain the design patterns and SOLID principles in software engineering

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Design patterns are reusable solutions to common problems in software design, while SOLID principles are guidelines for writing maintainable and scalable code.

  • Design patterns help in organizing code, improving code reusability, and making code more maintainable.

  • Examples of design patterns include Singleton, Factory, Observer, and Strategy.

  • SOLID principles consist of Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion.

  • These ...read more

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Q157. Design Snake game

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Snake game is a classic arcade game where a player controls a snake to eat food and grow longer while avoiding collisions with walls and itself.

  • Create a grid-based game board where the snake can move in four directions (up, down, left, right)

  • Generate food randomly on the board for the snake to eat and grow in length

  • Implement collision detection to check if the snake hits the walls or itself

  • Update the game state continuously based on user input and game logic

  • Keep track of the ...read more

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Q158. Explain MVC pattern

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MVC pattern is a software design pattern that separates an application into three main components: Model, View, and Controller.

  • Model represents the data and business logic of the application.

  • View represents the UI components of the application.

  • Controller acts as an intermediary between Model and View, handling user input and updating the Model accordingly.

  • Example: In a web application, the Model could be a database, the View could be the HTML/CSS for the user interface, and t...read more

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Q159. Design a basic google doc editor with oops.

Ans.

A basic Google Doc editor designed using OOP principles.

  • Create a Document class to represent the Google Doc

  • Include methods for editing text, adding images, and formatting

  • Use classes like Text, Image, and FormattingOptions for different elements

  • Implement features like undo/redo functionality and collaboration tools

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Q160. Programming of design pattern

Ans.

Design patterns are reusable solutions to common problems in software design.

  • Design patterns help in creating maintainable and scalable code.

  • Examples include Singleton, Factory, Observer, and Strategy patterns.

  • Each design pattern has a specific purpose and can be applied in different scenarios.

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Q161. Design singleton and observer pattern

Ans.

Singleton pattern ensures a class has only one instance, while observer pattern allows multiple objects to listen and react to changes in a subject.

  • Singleton pattern involves a private constructor, a static method to access the instance, and a static variable to hold the instance.

  • Observer pattern involves a subject that maintains a list of observers, and notifies them of any state changes.

  • Example of singleton pattern: DatabaseConnection class with a private constructor, getIn...read more

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Q162. What is java design latterns

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Java design patterns are reusable solutions to common problems encountered in software design.

  • Java design patterns help in creating flexible, reusable, and maintainable code.

  • Examples of Java design patterns include Singleton, Factory, Observer, and Strategy.

  • Design patterns can be categorized into three groups: creational, structural, and behavioral.

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Q163. Design pattern of javascript

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One of the most commonly used design patterns in JavaScript is the Module pattern.

  • Encapsulates code into a single object, providing a way to create private and public methods and variables

  • Helps in organizing code, reducing global scope pollution, and promoting reusability

  • Example: var Module = (function() { var privateVar = 'private'; return { publicMethod: function() { console.log(privateVar); } }; })();

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Q164. Explain design pattern and implementation

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Design patterns are reusable solutions to common software design problems.

  • Design patterns provide a common language for developers to communicate about software design.

  • They can improve code quality, maintainability, and scalability.

  • Examples of design patterns include Singleton, Factory, and Observer.

  • Implementation involves applying the pattern to a specific problem in a software system.

  • Design patterns can be implemented in various programming languages and frameworks.

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Q165. What are design principles and design pattern

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Design principles are guidelines for designing software solutions, while design patterns are reusable solutions to common design problems.

  • Design principles are high-level guidelines that help in designing software solutions that are scalable, maintainable, and efficient.

  • Design patterns are reusable solutions to common design problems that have been proven to be effective in various scenarios.

  • Examples of design principles include SOLID principles, DRY (Don't Repeat Yourself), ...read more

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Q166. what is microservices different pattern?

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Microservices are a software architectural style that structures an application as a collection of loosely coupled services.

  • Each service is self-contained and can be developed, deployed, and scaled independently.

  • Communication between services typically occurs over lightweight protocols like HTTP or messaging queues.

  • Microservices allow for greater flexibility, scalability, and resilience compared to monolithic architectures.

  • Examples of microservices patterns include API Gatewa...read more

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Q167. what are Design Patters? What is DI?

Ans.

Design patterns are reusable solutions to common problems in software design. DI stands for Dependency Injection, a design pattern used to inject dependencies into a class.

  • Design patterns are best practices for solving common software design problems.

  • DI is a design pattern where dependencies are injected into a class rather than created within the class.

  • Examples of design patterns include Singleton, Factory, and Observer.

  • Dependency Injection helps improve code maintainability...read more

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Q168. What is the difference between Factory and Singleton design Pattern

Ans.

Factory pattern is used to create objects without exposing the instantiation logic to the client, while Singleton pattern ensures a class has only one instance and provides a global point of access to it.

  • Factory pattern is used to create objects based on a common interface, without specifying the exact class of the object being created.

  • Singleton pattern restricts the instantiation of a class to one object, ensuring that all requests for the object return the same instance.

  • Fac...read more

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Q169. Explain the Builder pattern

Ans.

Builder pattern is a creational design pattern that separates the construction of a complex object from its representation.

  • Separates the construction of a complex object from its representation

  • Allows the same construction process to create different representations

  • Helps in creating objects step by step

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Q170. Singleton Class example

Ans.

A Singleton class is a class that can only have one instance created at a time.

  • Singleton classes are often used for managing resources that should only have one instance, such as a database connection.

  • To implement a Singleton class, you typically make the constructor private and provide a static method to access the single instance.

  • Example: Singleton class for logging system where only one instance of the logger is needed.

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Q171. LLD for creating few java classes for a news channel

Ans.

Designing Java classes for a news channel

  • Create a NewsChannel class with attributes like name, location, and list of news articles

  • Create a NewsArticle class with attributes like title, author, content, and publish date

  • Implement methods in NewsChannel class to add, remove, and display news articles

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Q172. Solid Principles low level design of LRU cache

Ans.

LRU cache is a data structure that maintains a fixed-size cache, evicting the least recently used item when full.

  • Use a doubly linked list to maintain the order of items based on their usage frequency

  • Use a hash map to quickly access items in the cache

  • When an item is accessed, move it to the front of the linked list to mark it as the most recently used

  • When adding a new item and the cache is full, remove the least recently used item from the end of the linked list

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Q173. Builder design pattern in java

Ans.

Builder design pattern is a creational design pattern used to construct complex objects step by step.

  • Builder pattern separates the construction of a complex object from its representation.

  • It allows the same construction process to create different representations of the object.

  • Useful when there are multiple ways to construct an object or when the object creation process is complex.

  • Example: StringBuilder in Java allows you to build strings by appending characters or other stri...read more

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Q174. implement thread safe singleton

Ans.

Thread safe singleton can be implemented using double-checked locking or synchronized block.

  • Use double-checked locking to ensure only one instance is created.

  • Use synchronized block to make sure only one thread can access the creation of instance at a time.

  • Example: public class ThreadSafeSingleton { private static volatile ThreadSafeSingleton instance; private ThreadSafeSingleton(){} public static ThreadSafeSingleton getInstance() { if (instance == null) { synchronized (Thread...read more

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Q175. 4. Design patterns and singleton design patterns?

Ans.

Design patterns are reusable solutions to common software problems. Singleton is a design pattern that restricts the instantiation of a class to one object.

  • Design patterns are proven solutions to recurring software problems

  • Singleton pattern ensures only one instance of a class is created

  • Singleton pattern is useful in scenarios where only one instance of a class is required

  • Other design patterns include Factory, Observer, and Decorator patterns

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Q176. SAGA Design pattern and how you can implement it

Ans.

SAGA design pattern is used for managing long-lived transactions in distributed systems.

  • SAGA pattern breaks down a long transaction into a series of smaller, more manageable steps.

  • Each step in the SAGA pattern is a separate transaction that can be rolled back if needed.

  • SAGA pattern ensures that the overall transaction is eventually consistent.

  • Examples of SAGA pattern implementation include using compensating transactions or event-driven architecture.

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Q177. Saga pattern on data consistency

Ans.

Saga pattern is used to maintain data consistency in distributed systems by breaking down transactions into smaller, independent steps.

  • Saga pattern involves breaking down a transaction into a series of smaller steps or sub-transactions.

  • Each step in the saga is independent and can be rolled back if needed.

  • If a step fails, compensating transactions can be executed to undo the changes made by previous steps.

  • Saga pattern helps in maintaining data consistency in distributed system...read more

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Q178. design pattern explain singleton , abstract factory

Ans.

Singleton ensures a class has only one instance, while Abstract Factory provides an interface for creating families of related objects.

  • Singleton pattern restricts the instantiation of a class to one object, ensuring there is only one instance of the class.

  • Abstract Factory pattern provides an interface to create families of related or dependent objects without specifying their concrete classes.

  • Singleton pattern can be implemented using a private constructor, static method to a...read more

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Q179. Explain design patterns you know

Ans.

Design patterns are reusable solutions to common software problems.

  • Creational patterns: Singleton, Factory, Abstract Factory

  • Structural patterns: Adapter, Decorator, Facade

  • Behavioral patterns: Observer, Strategy, Command

  • Architectural patterns: Model-View-Controller, Model-View-ViewModel

  • Concurrency patterns: Thread Pool, Producer-Consumer

  • Examples: Singleton ensures only one instance of a class exists, Factory creates objects without exposing the instantiation logic, Observer al...read more

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Q180. Write the program for singleton design pattern

Ans.

Singleton design pattern ensures only one instance of a class is created and provides a global point of access to it.

  • Create a private constructor to prevent direct instantiation of the class

  • Create a private static instance of the class

  • Create a public static method to access the instance

  • Ensure thread safety by using synchronized keyword or static initialization block

  • Example: Database connection manager

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Q181. What are all the type of controller in mvc?

Ans.

There are three types of controllers in MVC: 1. View Controller 2. Action Controller 3. Partial View Controller

  • View Controller handles user interface and displays data

  • Action Controller handles user input and performs actions

  • Partial View Controller handles reusable UI components

  • Examples: HomeController, AccountController, ProductController

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Q182. What is a singleton pattern

Ans.

Singleton pattern restricts the instantiation of a class to a single instance and provides a global point of access to it.

  • Used when only one instance of a class is required throughout the system

  • Ensures that the instance is created only once and provides a global point of access to it

  • Commonly used in logging, configuration settings, and database connections

  • Implemented by making the constructor private and providing a static method to access the instance

  • Example: Java's Runtime ...read more

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Q183. design a lift system using oops

Ans.

Design a lift system using OOP principles

  • Create classes for Lift, Floor, Button, and Person

  • Use inheritance and polymorphism to model different types of lifts and buttons

  • Implement methods for moving the lift, opening/closing doors, and handling button presses

  • Use encapsulation to protect the internal state of the lift system

  • Consider using design patterns like Observer for tracking state changes

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Q184. what is mvvm how to use in project

Ans.

MVVM is a software architectural pattern that separates the user interface from the business logic and data.

  • MVVM stands for Model-View-ViewModel

  • Model represents the data and business logic

  • View represents the user interface

  • ViewModel acts as a mediator between the Model and View

  • ViewModel exposes data and commands to the View

  • MVVM promotes separation of concerns and testability

  • Example: Using MVVM in a mobile app, the ViewModel would handle data retrieval and manipulation, while t...read more

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Q185. What are the different design patterns on which you have worked on.explaain factory design pattern

Ans.

Factory design pattern is a creational pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.

  • Factory design pattern involves creating an interface or abstract class for creating objects.

  • Subclasses implement the interface to create specific types of objects.

  • It allows the client code to create objects without specifying the exact class of object that will be created.

  • Example: Factory metho...read more

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Q186. What is command factory pattern and how is it used?

Ans.

Command factory pattern is a design pattern that creates objects based on the command type.

  • It is used to encapsulate the creation of command objects.

  • It provides a way to decouple the client from the command objects.

  • It can be used in applications that require dynamic creation of commands.

  • Example: A remote control for a TV that creates different commands based on user input.

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Q187. Explain microservices and design patterns used in your project

Ans.

Microservices are a software architectural style that structures an application as a collection of loosely coupled services.

  • Microservices break down a large application into smaller, independent services that can be developed, deployed, and scaled independently.

  • Common design patterns used in microservices architecture include Service Registry, Circuit Breaker, API Gateway, and Event Sourcing.

  • Service Registry pattern helps services locate and communicate with each other.

  • Circui...read more

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Q188. Why not observer pattern used in the app

Ans.

The observer pattern was not used in the app due to performance concerns and complexity.

  • The observer pattern can lead to performance issues in apps with a large number of observers.

  • Direct method calls can be more efficient than using the observer pattern.

  • The app may not have complex event handling requirements that warrant the use of the observer pattern.

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Q189. Design cars24 like system , what are the components and which design pattern i will use. Discussion on the design.

Ans.

Design a system similar to cars24, discussing components and design patterns.

  • Components: User interface, database, search engine, recommendation engine, payment gateway

  • Design pattern: Model-View-Controller (MVC)

  • User interface: Allow users to search for cars, view car details, and make purchases

  • Database: Store car information, user details, and transaction history

  • Search engine: Enable users to search for cars based on various criteria

  • Recommendation engine: Suggest cars based o...read more

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Q190. Explain repository pattern

Ans.

Repository pattern is a design pattern that separates data access logic from business logic in an application.

  • It helps in achieving separation of concerns by abstracting the data access logic into a separate layer.

  • It provides a way to centralize data access logic and reuse it across the application.

  • It typically involves creating interfaces for data access operations and implementing them in concrete classes.

  • Example: In a web application, the repository pattern can be used to ...read more

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Q191. System design pattern

Ans.

System design patterns are reusable solutions to common problems in software design.

  • System design patterns help in organizing code, improving scalability, and enhancing maintainability.

  • Examples include MVC (Model-View-Controller), Singleton, Factory, Observer, and Dependency Injection.

  • Each pattern has its own set of rules and best practices to follow for implementation.

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Q192. Solid principles and design patterns in details

Ans.

Solid principles and design patterns are essential for writing maintainable and scalable code.

  • SOLID principles are a set of five principles that help in designing maintainable and scalable software.

  • Design patterns are reusable solutions to common software design problems.

  • SOLID principles include Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle.

  • Design patterns include Crea...read more

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Q193. Design and implement snake game

Ans.

Snake game involves controlling a snake to eat food and grow in size without hitting walls or itself.

  • Create a grid system to represent the game board

  • Implement logic for snake movement and growth

  • Generate food randomly on the board for the snake to eat

  • Handle collision detection for walls and snake body

  • Keep track of score and game over conditions

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Q194. what is mvc design pattern

Ans.

MVC design pattern separates an application into three main components: Model, View, and Controller.

  • Model represents the data and business logic of the application

  • View is responsible for displaying the data to the user

  • Controller acts as an intermediary between Model and View, handling user input and updating the Model accordingly

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Q195. What is an observer design pattern

Ans.

Observer design pattern is a behavioral design pattern that allows objects to subscribe and receive updates from a subject.

  • It is used to establish a one-to-many dependency between objects.

  • The subject maintains a list of observers and notifies them of any state changes.

  • Observers can be added or removed dynamically.

  • It promotes loose coupling between objects.

  • Example: A weather station broadcasts weather updates to multiple display devices.

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Q196. How will you implement microservice architecture for your app, design patterns to use

Ans.

I will implement microservice architecture using containerization and API gateway pattern.

  • Identify the bounded contexts and break down the monolith into smaller services

  • Use containerization tools like Docker and Kubernetes for deployment and scaling

  • Implement API gateway pattern to manage the communication between services

  • Use service discovery tools like Consul or Eureka for service registration and discovery

  • Implement fault tolerance and resilience patterns like circuit breake...read more

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Q197. Expalin about Dependency Injection Princple

Ans.

Dependency Injection is a design pattern where components are given their dependencies rather than creating them internally.

  • Allows for easier testing by mocking dependencies

  • Promotes loose coupling between components

  • Improves code reusability and maintainability

  • Example: Constructor injection, Setter injection, Interface injection

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Q198. Design patterns, singleton and factory explain in detail

Ans.

Design patterns are reusable solutions to common problems in software design. Singleton ensures a class has only one instance, while factory creates objects without specifying the exact class.

  • Design patterns are best practices for solving common software design problems.

  • Singleton pattern ensures a class has only one instance and provides a global point of access to it.

  • Factory pattern creates objects without specifying the exact class to be instantiated.

  • Examples: Singleton - D...read more

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Q199. Singleton pattern for thread safety .

Ans.

Singleton pattern ensures only one instance of a class is created and provides a global point of access to it.

  • Use lazy initialization to create the instance only when needed.

  • Use synchronized keyword to make the getInstance() method thread-safe.

  • Consider using double-checked locking for better performance.

  • Use enum to implement singleton pattern as it is inherently thread-safe.

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Q200. What is the design pattern? Singleton Design patter

Ans.

Singleton design pattern ensures a class has only one instance and provides a global point of access to it.

  • Used when only one instance of a class is needed throughout the system

  • Provides a global access point to the instance

  • Implemented by creating a static method to return the same instance each time it is called

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