Top 250 Design Patterns Interview Questions and Answers

Updated 16 Jul 2025

Asked in Leap Finance

2w ago

Q. Create an Observer class.

Ans.

Create an Observer class

  • Observer class is used to notify changes to multiple objects

  • It maintains a list of objects that need to be notified

  • It has methods to add, remove and notify observers

  • Example: Weather station notifying multiple displays

2w ago

Q. Which microservice design pattern did you implement to break your monolith into microservices, and why?

Ans.

I implemented the API Gateway pattern to break the monolith into microservices.

  • API Gateway pattern acts as a single entry point for clients to access multiple microservices.

  • It helps in decoupling the client from individual microservices.

  • API Gateway h...read more

Q. What is the difference between the Factory and Singleton design patterns?

Ans.

Factory pattern is used to create objects without exposing the instantiation logic to the client, while Singleton pattern ensures a class has only one instance and provides a global point of access to it.

  • Factory pattern is used to create objects base...read more

Asked in One Trust

6d ago

Q. What is Obser?

Ans.

Obser is not a known term in software engineering.

  • Obser is not a known term in software engineering.

  • It is possible that the interviewer misspoke or meant to ask a different question.

  • It is important to clarify any unclear or confusing questions during...read more

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2d ago

Q. Write code for Builder or Factory Pattern.

Ans.

Builder/Factory Pattern is used to create objects with complex initialization logic.

  • Builder Pattern separates the construction of a complex object from its representation.

  • Factory Pattern creates objects without specifying the exact class of object th...read more

1w ago

Q. Which class is used in the Factory method?

Ans.

The class used in Factory method is the Factory class.

  • The Factory class is responsible for creating objects of different classes based on the input parameters.

  • It is a creational design pattern.

  • The Factory method is a static method that returns an obj...read more

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Asked in Visa

4d ago

Q. Define a Singleton class.

Ans.

A Singleton class is a class that can only have one instance at a time.

  • It restricts the instantiation of a class to a single object.

  • It provides a global point of access to that instance.

  • It is often used in situations where a single object is required...read more

Asked in MSCI

4d ago

Q. What is the visitor pattern?

Ans.

Visitor pattern is a design pattern where a visitor class is used to perform operations on elements of a data structure.

  • Visitor pattern allows adding new operations to existing classes without modifying them

  • It separates the algorithm from the object ...read more

1w ago

Q. What are Java design patterns?

Ans.

Java design patterns are reusable solutions to common problems encountered in software design.

  • Java design patterns help in creating flexible, reusable, and maintainable code.

  • Examples of Java design patterns include Singleton, Factory, Observer, and S...read more

Asked in Deloitte

1w ago

Q. What are different design patterns in SQL?

Ans.

Design patterns in SQL are reusable solutions to common problems encountered in database design and development.

  • Singleton Pattern: Ensures a class has only one instance and provides a global point of access to it.

  • Factory Pattern: Creates objects with...read more

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Asked in Exl India

2d ago

Q. Design an analytical framework for an IPL bidding system.

Ans.

An analytical framework for IPL bidding system

  • Identify key performance indicators (KPIs) such as player performance, team performance, market value, etc.

  • Collect and analyze historical data on player and team performance, auction prices, and market tr...read more

1w ago

Q. What design patterns are used in Angular?

Ans.

The design pattern commonly used in Angular is the Observer pattern.

  • The Observer pattern is used to establish a one-to-many dependency between objects.

  • In Angular, Observables are used to implement the Observer pattern for handling asynchronous data s...read more

Asked in Xetech

1w ago

Q. What design patterns are commonly used in iOS development?

Ans.

iOS design patterns include MVC, MVVM, Singleton, Factory, and Observer.

  • MVC separates data, view, and controller logic

  • MVVM adds a view model to handle data binding

  • Singleton ensures only one instance of a class exists

  • Factory creates objects without ex...read more

Asked in GlobalLogic

1w ago

Q. Design a Low-Level Design (LLD) for the factory pattern.

Ans.

Factory pattern is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.

  • Create an interface or abstract class to define the factory method...read more

1w ago

Q. Explain design patterns and their implementation.

Ans.

Design patterns are reusable solutions to common software design problems.

  • Design patterns provide a common language for developers to communicate about software design.

  • They can improve code quality, maintainability, and scalability.

  • Examples of design...read more

Asked in Nagarro

1w ago

Q. What is the difference between a design pattern and a design principle?

Ans.

Design patterns are reusable solutions to common problems in software design, while design principles are guidelines to follow for good design practices.

  • Design patterns provide specific solutions to recurring problems in software design, such as Sing...read more

Asked in Cognizant

3d ago

Q. What is the Decorator design pattern?

Ans.

Decorator pattern adds behavior to an object dynamically without affecting its existing behavior.

  • It is a structural pattern

  • It involves a component interface, concrete component, decorator interface, and concrete decorator

  • Decorators wrap around compon...read more

4d ago

Q. What is the difference between the Factory and Builder design patterns?

Ans.

Factory creates objects without specifying the exact class, while builder constructs complex objects step by step.

  • Factory pattern creates objects without specifying the exact class to create, using a common interface.

  • Builder pattern constructs comple...read more

2w ago

Q. Explain object-oriented concepts and design in detail.

Ans.

Object-oriented concepts and design involve creating classes and objects that encapsulate data and behavior.

  • Object-oriented programming is based on the principles of encapsulation, inheritance, and polymorphism.

  • Classes are used to define objects, whi...read more

Asked in MSCI

2d ago

Q. How would you design a fail-safe iterator?

Ans.

A fail-safe iterator should handle exceptions and errors gracefully without crashing the program.

  • Use try-catch blocks to handle exceptions and errors

  • Implement a hasNext() method to check if there are more elements to iterate over

  • Use a current pointer...read more

Asked in Naukri

5d ago

Q. Design a library to log drop-rate in form fields.

Ans.

Design a library to log drop-rate in form fields.

  • Create a function to track changes in form fields

  • Implement a mechanism to calculate drop-rate based on user interactions

  • Store drop-rate data in a database for analysis

2d ago

Q. Design a mod-3 counter.

Ans.

A mood 3 counter is a device that tracks and displays the user's mood on a scale of 1-3.

  • Design a simple interface with 3 buttons for the user to input their mood (happy, neutral, sad)

  • Include a display screen to show the current mood level

  • Implement a ...read more

5d ago

Q. What is the use of a relay in Dependency Injection (DI)?

Ans.

Relays in Dependency Injection are used to control the creation and lifecycle of objects.

  • Relays help in decoupling the creation of objects from their usage.

  • They can be used to provide different implementations of an interface based on certain conditi...read more

Asked in KalaGato

2d ago

Q. Explain design patterns in Unity.

Ans.

Design patterns in Unity are reusable solutions to common problems in game development.

  • Design patterns help in organizing code, improving code readability, and promoting code reusability.

  • Examples of design patterns in Unity include Singleton, Observe...read more

1w ago

Q. How do you handle thread safety in the singleton pattern?

Ans.

Use synchronized block or double-checked locking to ensure only one thread can access singleton instance at a time.

  • Use synchronized block to ensure thread safety in getInstance() method

  • Implement double-checked locking to minimize synchronization over...read more

Q. Explain a design pattern with an example.

Ans.

Singleton design pattern ensures a class has only one instance and provides a global point of access to it.

  • Ensure a class has only one instance by providing a global access point to it

  • Lazy initialization to create the instance only when needed

  • Thread-...read more

Q. How do you design two models in a single window?

Ans.

To design a 2 model in single window, use a split screen or tabbed interface.

  • Consider the user's workflow and prioritize the most important information

  • Use a clear visual hierarchy to differentiate between the two models

  • Provide easy navigation between...read more

Asked in Air India and 3 others

5d ago

Q. What is ViewModel?

Ans.

ViewModel is a class that is responsible for preparing and managing data for an activity or fragment.

  • ViewModel helps in separating the UI data from the UI controller logic.

  • It survives configuration changes such as screen rotations.

  • ViewModel is part o...read more

Q. Have you created a Custom Facade?

Ans.

Yes, I have created custom facades to provide a simplified interface to a complex subsystem.

  • Used to improve code readability and maintainability

  • Helps in decoupling the client code from the subsystem

  • Examples: Laravel's Facade pattern for database oper...read more

Asked in TCS

1w ago

Q. Describe the circuit breaker pattern.

Ans.

Circuit breaker pattern is a design pattern used to prevent cascading failures in distributed systems.

  • It is used to handle faults that may occur in a distributed system

  • It monitors the availability of a service and trips when the service fails

  • It preve...read more

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