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Oops concept in Java
Object-oriented programming paradigm
Encapsulation, Inheritance, Polymorphism, Abstraction
Classes, Objects, Methods, and Properties
Code reusability and modularity
Example: Creating a class 'Car' with properties like 'color' and 'speed', and methods like 'start' and 'stop'
A class in Java is a blueprint or template for creating objects that define the properties and behaviors of those objects.
A class is a fundamental building block in Java programming.
It encapsulates data and methods that operate on that data.
Objects are instances of classes.
Classes can be inherited to create new classes with additional or modified functionality.
Example: class Car { String color; void start() { ... } }
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