Cyber Infrastructure
10+ Revolution Academy Interview Questions and Answers
Q1. What is class what is object what is different between private protected and public and default
A class is a blueprint for creating objects, while an object is an instance of a class. Private, protected, public, and default are access modifiers in object-oriented programming.
A class is a template or blueprint that defines the properties and behaviors of objects.
An object is an instance of a class, created using the class blueprint.
Private access modifier restricts access to class members within the same class.
Protected access modifier allows access within the same class...read more
Q2. What is object ?
An object is a self-contained entity that consists of both data and behavior.
Objects are instances of classes in object-oriented programming.
They encapsulate data and provide methods to manipulate that data.
Objects can interact with each other through method calls and message passing.
Examples of objects include a car, a person, or a bank account.
Q3. What is public?
Public is a keyword in programming languages that denotes the accessibility of a class, method, or variable.
Public is one of the access modifiers in object-oriented programming.
It allows the class, method, or variable to be accessed from any other class or package.
Public members are part of the public API of a software component.
Example: public class MyClass { ... }
Example: public void myMethod() { ... }
Example: public int myVariable = 10;
Q4. What is private?
In programming, private is an access modifier that restricts the visibility of a class member to within its own class.
Private is used to encapsulate data and prevent direct access from outside the class.
Private members can only be accessed through public methods or properties.
Private variables are often used to store internal state or implementation details.
Private methods are used for internal logic and are not meant to be called from outside the class.
Q5. What is protected
protected is an access modifier in object-oriented programming that restricts access to members within the same package or subclasses.
protected is one of the four access modifiers in Java, along with public, private, and default.
Members declared as protected can be accessed within the same package or by subclasses.
Protected members are not accessible outside the package unless accessed through inheritance.
Example: protected int age; can be accessed by any subclass of the clas...read more
Q6. Difference between == and ===
The == operator checks for equality, while the === operator checks for strict equality (including data type).
The == operator only checks for equality of values, not data types.
The === operator checks for both equality of values and data types.
Example: 5 == '5' would return true, but 5 === '5' would return false.
Q7. What are some of the most common types of cyberattacks
Common types of cyberattacks include phishing, malware, ransomware, DDoS attacks, and social engineering.
Phishing: fraudulent emails or messages to trick individuals into revealing sensitive information
Malware: malicious software designed to damage or gain unauthorized access to a computer system
Ransomware: encrypts files on a victim's system and demands payment for decryption
DDoS attacks: overwhelm a system with traffic to disrupt normal operations
Social engineering: manipul...read more
Q8. Explain Social phishing and the steps you can take to prevent it?
Social phishing is a type of cyber attack that involves manipulating individuals into divulging confidential information.
Social phishing involves attackers using social engineering tactics to trick individuals into revealing sensitive information such as passwords or financial details.
Common methods of social phishing include impersonating trusted entities like banks or government agencies, creating fake social media profiles, and sending deceptive emails or messages.
To preve...read more
Q9. What steps can you take to prevent identity theft?
To prevent identity theft, one can take steps such as monitoring financial accounts regularly, using strong passwords, being cautious with personal information, and shredding sensitive documents.
Monitor financial accounts regularly for any suspicious activity
Use strong, unique passwords for online accounts
Be cautious when sharing personal information online or over the phone
Shred sensitive documents before disposing of them
Q10. What are spyware attacks and how to prevent them?
Spyware attacks are malicious software that secretly gathers information about a person or organization.
Spyware can be installed on a device without the user's knowledge through malicious links, emails, or software downloads.
To prevent spyware attacks, users should regularly update their operating systems and security software.
Avoid clicking on suspicious links or downloading attachments from unknown sources.
Use a reputable antivirus program and enable firewall protection on ...read more
Q11. How would you ensure a server is secure?
To ensure a server is secure, one must implement various security measures such as firewalls, encryption, regular updates, access control, and monitoring.
Implement firewalls to control incoming and outgoing traffic
Use encryption to protect data in transit and at rest
Regularly update software and patches to fix vulnerabilities
Implement access control measures to restrict unauthorized access
Monitor server activity for any suspicious behavior
Q12. what are the tools you are familiar with?
I am familiar with tools such as Adobe XD, Sketch, Figma, InVision, and Zeplin.
Adobe XD
Sketch
Figma
InVision
Zeplin
Q13. which part was more challenging ui or ux for you?
Both UI and UX have their own challenges, but I find UX more challenging due to the need for in-depth research and understanding of user behavior.
Understanding user needs and behavior
Creating user personas and user flows
Conducting usability testing and gathering feedback
Q14. Rewamp a ui of a given website in figma/xd
Revamp the UI of a given website using Figma/XD
Analyze the current website's UI to identify areas for improvement
Create wireframes and mockups of the new UI design in Figma/XD
Focus on improving user experience and usability
Use consistent design elements and color schemes
Seek feedback from stakeholders for iterative improvements
Q15. How to switch variable
To switch variable values, use a temporary variable to hold one value while swapping the other.
Create a temporary variable to hold the value of one variable
Assign the value of the second variable to the first variable
Assign the value of the temporary variable to the second variable
Q16. Talk about any thing in 2 minutes in English?
I will talk about the impact of technology on modern society in 2 minutes.
Introduction to the rapid advancements in technology
Effects on communication, education, and work
Positive aspects such as increased efficiency and convenience
Negative aspects like privacy concerns and job displacement
Examples like smartphones, social media, and automation
Conclusion on the overall impact of technology on society
Q17. What is session in php
Session in PHP is a way to store information (variables) to be used across multiple pages during a user's visit to a website.
Sessions are used to store user-specific information, such as username, shopping cart items, etc.
Sessions are started with session_start() function and can be accessed using the $_SESSION superglobal array.
Sessions are stored on the server and identified by a unique session ID, which is usually stored in a cookie on the user's browser.
Q18. difference between uiand ux?
UI is the user interface, focusing on the look and feel of a product, while UX is the user experience, focusing on the overall experience of the user interacting with the product.
UI is the visual aspect of a product, including colors, typography, and layout.
UX is the overall experience of a user interacting with a product, including ease of use, efficiency, and satisfaction.
UI design focuses on creating visually appealing interfaces, while UX design focuses on enhancing the o...read more
Q19. explain oops concept
OOPs (Object-Oriented Programming) is a programming paradigm based on the concept of objects, which can contain data and code.
OOPs focuses on creating reusable code through classes and objects
Encapsulation: bundling data and methods that operate on the data within a single unit
Inheritance: allows a class to inherit properties and behavior from another class
Polymorphism: ability for objects to be treated as instances of their parent class or their own class
Abstraction: hiding ...read more
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