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There were basic questions related to Game engine. But answer should be in depth.
I applied via LinkedIn and was interviewed in Jul 2021. There were 4 interview rounds.
Design patterns are reusable solutions to common programming problems. Some commonly used patterns in C# are Singleton, Factory, and Observer.
Design patterns are solutions to recurring problems in software design
Singleton pattern ensures only one instance of a class is created
Factory pattern creates objects without exposing the instantiation logic to the client
Observer pattern defines a one-to-many dependency between o...
Culling is the process of removing objects that are not visible to the camera. Unity has three types of culling: Frustum Culling, Occlusion Culling, and Level of Detail (LOD) Culling.
Frustum Culling removes objects outside the camera's view frustum.
Occlusion Culling removes objects that are hidden behind other objects.
LOD Culling reduces the level of detail of objects as they move further away from the camera.
Culling i...
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