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Object-Oriented Programming (OOP) and Data Structures and Algorithms (DSA) problem-solving skills.
ADVANCED PROBLEMS IN DSA AND SUBJECT ORIENTED QUESTIONS
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posted on 18 May 2023
I applied via Naukri.com and was interviewed in Apr 2023. There were 4 interview rounds.
WPF C# is a framework for building desktop applications. Binding is a way to connect UI elements to data sources.
WPF stands for Windows Presentation Foundation
C# is the programming language used for WPF development
Binding allows for automatic updates of UI elements when data changes
Example code for binding:
DataContext is used to set the data source for binding
I applied via Naukri.com and was interviewed in Sep 2020. There were 3 interview rounds.
Solid Principles are a set of guidelines for writing maintainable and scalable code.
Single Responsibility Principle - A class should have only one reason to change
Open/Closed Principle - A class should be open for extension but closed for modification
Liskov Substitution Principle - Subtypes should be substitutable for their base types
Interface Segregation Principle - Clients should not be forced to depend on interfaces...
OOPs concepts are fundamental to object-oriented programming. They include inheritance, encapsulation, abstraction, and polymorphism.
Inheritance allows a class to inherit properties and methods from a parent class.
Encapsulation is the practice of hiding data and methods within a class, so they can only be accessed through public methods.
Abstraction is the process of simplifying complex systems by breaking them down int...
I applied via Recruitment Consulltant and was interviewed before Mar 2023. There were 3 interview rounds.
It was more related to how to handle team culture and behavioral questions following STAR model.
posted on 5 Aug 2022
I applied via Recruitment Consulltant and was interviewed in Jun 2022. There were 5 interview rounds.
Design patterns are used to solve common software design problems. Each use case requires a specific pattern.
Design patterns are reusable solutions to common software design problems.
Each use case requires a specific pattern to be used.
Examples of design patterns include Singleton, Factory, and Observer.
The choice of pattern depends on the problem being solved and the requirements of the system.
posted on 2 Jun 2024
I applied via LinkedIn and was interviewed before Jun 2023. There was 1 interview round.
Interview process went two technical and one Manager round
it took one week tom complete entire process.
posted on 31 Aug 2024
I applied via Recruitment Consulltant and was interviewed before Aug 2023. There was 1 interview round.
Developed a web application for tracking and managing inventory in real-time
Implemented a user-friendly interface for adding, updating, and deleting inventory items
Utilized RESTful APIs to communicate with backend database for seamless data retrieval and storage
Incorporated barcode scanning functionality for quick and accurate inventory management
Singleton pattern ensures a class has only one instance and provides a global point of access to it.
Create a private static instance variable of the class
Make the constructor private to prevent instantiation from outside the class
Provide a static method to access the instance, creating it if necessary
Use synchronized block or double-checked locking to ensure only one thread can access singleton instance at a time.
Use synchronized block to ensure thread safety in getInstance() method
Implement double-checked locking to minimize synchronization overhead
Consider using Enum singleton for thread safety without synchronization
A delegate is a type that represents references to methods with a specific parameter list and return type.
Delegates are similar to function pointers in C++ or pointers to member functions in C++.
Delegates are used to pass methods as arguments to other methods.
Delegates can be used to define callback methods.
Syntax: delegate return_type delegate_name(parameter_list);
An event is an occurrence or happening that can be detected and responded to by software.
Events can be user actions (clicking a button, typing in a text box)
Events can be system-generated (timer expiration, network packet arrival)
Events are typically handled by event handlers or listeners in software development
posted on 14 Nov 2024
posted on 7 Aug 2024
I applied via Naukri.com and was interviewed in Jul 2024. There were 2 interview rounds.
Basics of C++. Solve some problem by given complexity. Find the bugs in code.
Design patterns in C++ are reusable solutions to common problems in software design.
Design patterns help in creating flexible, maintainable, and scalable code.
Examples of design patterns in C++ include Singleton, Factory, Observer, and Strategy.
Each design pattern has a specific purpose and can be applied in different scenarios.
posted on 12 Sep 2024
I applied via Company Website and was interviewed in Aug 2024. There were 4 interview rounds.
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