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20+ Pride Hub Services Interview Questions and Answers

Updated 14 Jan 2025

Q1. What are you good at in C++ ?

Ans.

I am good at object-oriented programming, data structures, and algorithms in C++.

  • Strong understanding of object-oriented programming principles

  • Proficient in implementing data structures and algorithms in C++

  • Experience with memory management and pointers

  • Familiarity with C++ standard library and STL

  • Ability to optimize code for performance and efficiency

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Q2. What is shallow copy and deep copy ?

Ans.

Shallow copy creates a new object with the same reference as the original, while deep copy creates a new object with a new reference.

  • Shallow copy only copies the top-level object, while deep copy copies all nested objects.

  • Shallow copy is faster and uses less memory, while deep copy is slower and uses more memory.

  • Examples of shallow copy include copying arrays and objects using the spread operator, while examples of deep copy include using JSON.parse(JSON.stringify(obj)) or im...read more

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Q3. What is copy constructor ?

Ans.

Copy constructor is a special constructor that creates a new object by copying an existing object.

  • It is used to initialize an object with another object of the same class.

  • It takes a reference to an object of the same class as an argument.

  • It creates a new object with the same values as the object passed as argument.

  • It is automatically called when a new object is created from an existing object.

  • Example: MyClass obj1; MyClass obj2 = obj1; //copy constructor called

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Q4. Sum Tree Conversion

Convert a given binary tree into its sum tree. In a sum tree, every node's value is replaced with the sum of its immediate children's values. Leaf nodes are set to 0. Finally, return the pre...read more

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Q5. Polymorphism and a function to randomize a pack of cards

Ans.

Polymorphism can be used to create a Card class with different types of cards. A function can then use polymorphism to randomize the pack.

  • Create a Card class with different types of cards as subclasses

  • Implement a function that creates a pack of cards using polymorphism to add different types of cards

  • Use a random number generator to shuffle the pack

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Q6. Implement Merge Sort on an array

Ans.

Implementation of Merge Sort on an array

  • Divide the array into two halves

  • Recursively sort the two halves

  • Merge the sorted halves

  • Time complexity: O(n log n)

  • Space complexity: O(n)

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Q7. What are Virtual Functions ?

Ans.

Virtual functions are functions that can be overridden by derived classes.

  • Virtual functions are declared in a base class and can be overridden in derived classes.

  • They allow for polymorphism, where a derived class object can be treated as a base class object.

  • Virtual functions are called based on the actual object type, not the pointer or reference type.

  • They are declared using the virtual keyword in the base class and can be overridden using the override keyword in the derived ...read more

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Q8. Standard template library in C++

Ans.

STL in C++ provides reusable algorithms and data structures for efficient programming.

  • STL includes containers like vector, list, map, algorithms like sort, find, and iterators.

  • Example: vector v = {1, 2, 3}; sort(v.begin(), v.end());

  • STL saves time by providing pre-implemented solutions for common programming tasks.

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Q9. What is the difference between Union and Union all ?

Ans.

Union combines the results of two or more SELECT statements, while Union all includes all rows, including duplicates.

  • Union removes duplicate rows from the result set, while Union all includes all rows.

  • Union sorts the result set, while Union all does not.

  • Union is slower than Union all because it performs a distinct operation.

  • Example: SELECT column1 FROM table1 UNION SELECT column1 FROM table2;

  • Example: SELECT column1 FROM table1 UNION ALL SELECT column1 FROM table2;

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Q10. What's the size of class with and without virtual function ?

Ans.

The size of a class with virtual functions is larger than the size of a class without virtual functions due to the additional overhead of virtual function tables.

  • Classes with virtual functions have an additional pointer to the virtual function table (vtable) which increases their size.

  • The size of a class without virtual functions is determined by the size of its data members and any padding added for alignment.

  • For example, a class with virtual functions may be 8 bytes larger ...read more

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Q11. Design Patterns in C++

Ans.

Design patterns in C++ are reusable solutions to common problems in software design.

  • Design patterns help in creating flexible, maintainable, and scalable code.

  • Examples of design patterns in C++ include Singleton, Factory, Observer, and Strategy.

  • Each design pattern has a specific purpose and can be applied in different scenarios.

  • Understanding design patterns can improve code quality and efficiency in software development.

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Q12. Which query is more faster , joins or union?

Ans.

Joins are generally faster than unions.

  • Joins are typically faster than unions because they combine data from multiple tables based on a common column, while unions combine data from multiple queries into a single result set.

  • Joins can utilize indexes on the columns being joined, which can improve performance.

  • Unions involve combining the results of multiple queries, which can be slower as it requires merging and sorting the data from different sources.

  • In general, if you need to...read more

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Q13. What is difference b/w prototype inheritance & classic inheritance ?

Ans.

Prototype inheritance is dynamic and objects inherit directly from other objects, while classic inheritance is static and classes define the inheritance hierarchy.

  • Prototype inheritance allows objects to inherit directly from other objects, without the need for classes.

  • Classic inheritance involves defining classes and creating instances of those classes.

  • In prototype inheritance, changes to the prototype object are reflected in all instances that inherit from it.

  • Classic inherit...read more

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Q14. What are ways to do async operations in JS & TS?

Ans.

Ways to do async operations in JS & TS include callbacks, promises, async/await, and event listeners.

  • Callbacks: Passing a function as an argument to be executed once the async operation is completed.

  • Promises: Representing a value that may be available now, in the future, or never.

  • Async/Await: Syntactic sugar built on top of promises to write asynchronous code that looks synchronous.

  • Event Listeners: Using event-driven programming to handle asynchronous operations.

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Q15. Polymorphism in C++

Ans.

Polymorphism in C++ allows objects of different classes to be treated as objects of a common superclass.

  • Polymorphism is achieved through function overloading and virtual functions.

  • Function overloading allows multiple functions with the same name but different parameters.

  • Virtual functions are functions in a base class that are overridden in derived classes.

  • Example: Animal class with virtual function 'makeSound', Cat and Dog classes that override 'makeSound'.

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Q16. reverse a linked list, benefit of reversing a doubly linked list ?

Ans.

Reversing a linked list involves changing the direction of pointers, while reversing a doubly linked list allows for traversal in both directions.

  • To reverse a linked list, iterate through the list and change the direction of pointers to point to the previous node instead of the next node.

  • In a doubly linked list, reversing allows for traversal in both directions, making operations like deletion and insertion more efficient.

  • Example: Reversing a linked list: 1 -> 2 -> 3 -> 4 -> ...read more

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Q17. How you convince the difficult client

Ans.

To convince a difficult client, I listen to their concerns, empathize with their situation, and offer solutions that meet their needs.

  • Listen actively to their concerns and acknowledge their perspective

  • Empathize with their situation and show that you understand their frustrations

  • Offer solutions that meet their needs and address their concerns

  • Communicate clearly and effectively to build trust and credibility

  • Be patient and persistent in your efforts to find common ground

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Q18. What is the usability of game testing?

Ans.

Game testing is crucial for ensuring the usability and functionality of a game before it is released to the public.

  • Game testing helps identify bugs, glitches, and other issues that may affect the player experience.

  • It ensures that the game runs smoothly on different devices and platforms.

  • Game testers provide valuable feedback on gameplay, controls, graphics, and overall user experience.

  • Usability testing can help improve game mechanics, level design, and overall game balance.

  • Ex...read more

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Q19. How to overcome angry customer

Ans.

To overcome an angry customer, listen to their concerns, empathize with their situation, apologize for any mistakes, offer a solution, and follow up to ensure satisfaction.

  • Listen actively to the customer's concerns without interrupting

  • Empathize with the customer's situation and acknowledge their feelings

  • Apologize sincerely for any mistakes or inconveniences caused

  • Offer a solution or options to resolve the issue

  • Follow up with the customer to ensure their satisfaction

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Q20. Where scenarios in testing a game

Ans.

Scenarios in testing a game involve testing gameplay, graphics, sound, performance, and compatibility.

  • Testing gameplay mechanics such as controls, character movements, and interactions with objects

  • Testing graphics quality, animations, and visual effects

  • Testing sound effects, music, and voiceovers for clarity and synchronization

  • Testing performance for smooth gameplay experience, loading times, and frame rates

  • Testing compatibility across different devices, platforms, and screen...read more

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Q21. write a code for copy constructor

Ans.

A copy constructor is a special type of constructor that creates a new object as a copy of an existing object.

  • Copy constructor should have a parameter of the same class type

  • It is used to create a new object by copying the values of an existing object

  • It is called when a new object is created from an existing object

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Q22. write a code for virtual function

Ans.

A virtual function is a member function that is declared within a base class and is redefined by a derived class.

  • Declare a virtual function in the base class using the 'virtual' keyword.

  • Override the virtual function in the derived class using the 'override' keyword.

  • Use the base class pointer to call the virtual function, which will be resolved at runtime based on the actual object type.

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Q23. Oops concept and implementation

Ans.

Oops concept refers to Object-Oriented Programming principles and their implementation in software development.

  • Oops concepts include inheritance, polymorphism, encapsulation, and abstraction.

  • Inheritance allows a class to inherit properties and behaviors from another class.

  • Polymorphism allows objects to be treated as instances of their parent class.

  • Encapsulation hides the internal state of an object and only exposes necessary methods.

  • Abstraction focuses on the essential charac...read more

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Q24. Reflection API in java

Ans.

Reflection API in Java allows for inspecting and modifying classes, methods, fields at runtime.

  • Reflection API provides a way to examine and modify the behavior of classes, methods, and fields at runtime.

  • It allows access to class information, such as constructors, methods, fields, annotations, etc.

  • Reflection can be used for dynamic loading of classes, invoking methods at runtime, and examining annotations.

  • Example: Using reflection to dynamically create an instance of a class, ...read more

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Q25. Create a class for inheritance

Ans.

Creating a class for inheritance in object-oriented programming

  • Create a base class with common attributes and methods

  • Create derived classes that inherit from the base class

  • Use the 'extends' keyword in languages like Java or C++

  • Override methods in the derived classes if necessary

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Q26. Reverse a string

Ans.

Reverse a string by iterating through the characters and swapping them

  • Create a function that takes a string as input

  • Initialize two pointers, one at the beginning and one at the end of the string

  • Swap the characters at the two pointers and move them towards the center until they meet

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Q27. give intro in brief

Ans.

Introduction to Software Development Engineer Intern position

  • Briefly discuss your background in software development

  • Mention any relevant projects or experiences

  • Highlight your skills and qualifications for the position

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