Game Programmer
Game Programmer Interview Questions and Answers

Asked in Ruby Seven Studios

Q. Can you structure a physical game like chess into a class format, with classes for player, tiles, and elements on the board?
Structuring a chess game into classes involves defining players, tiles, and chess pieces as distinct entities.
Class Player: Represents a chess player with attributes like name and color.
Class Tile: Represents each square on the chessboard with properties like position and occupancy.
Class Piece: Represents chess pieces (e.g., Pawn, Rook) with methods for movement and capturing.
Class Board: Manages the arrangement of tiles and pieces, and handles game logic.

Asked in BYJU'S

Q. How can you create an update function from a coroutine?
To make an update function from a coroutine, you can use a while loop with a yield statement to control the timing of updates.
Use a while loop in the coroutine to continuously run the update function.
Use a yield statement to control the timing of updates, such as WaitForSeconds for a delay.
Example: IEnumerator UpdateCoroutine() { while(true) { yield return new WaitForSeconds(1.0f); UpdateFunction(); }}

Asked in BYJU'S

Q. What is the use of FixedUpdate?
Fixed Update is a method in Unity used for physics calculations and updates at a fixed time interval.
Used for physics calculations and updates in Unity game development
Executed at a fixed time interval, not tied to frame rate
Ideal for physics-related operations like rigidbody movement
Helps maintain consistent physics behavior across different devices

Asked in BYJU'S

Q. What is time.deltaTime?
Time.deltaTime is a variable in Unity that represents the time in seconds it took to complete the last frame.
Time.deltaTime is used to make movement and animations frame rate independent.
It is often used in calculations involving movement, physics, and animations.
For example, multiplying a speed value by Time.deltaTime ensures consistent movement speed regardless of frame rate.

Asked in Accenture

Q. What is an Interface?
An interface in programming is a set of methods that a class must implement. It defines the behavior of a class without specifying how it is implemented.
Interfaces allow for multiple inheritance in programming languages that do not support it.
Classes can implement multiple interfaces, allowing them to have different behaviors.
Interfaces are used to define contracts that classes must follow, ensuring consistency and flexibility in code design.
Game Programmer Jobs



Interview Questions of Similar Designations
Interview Experiences of Popular Companies








Reviews
Interviews
Salaries
Users

