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I chose this industry because of my passion for creating immersive and interactive experiences through art and technology.
Passion for creating immersive and interactive experiences
Combining art and technology
Opportunity to work on cutting-edge projects
Love for video games and the gaming industry
Ability to bring imagination to life through 3D art
Enjoyment of problem-solving and creative challenges
Top trending discussions
I was interviewed in Jan 2025.
Gave a chair model to finish.
My favorite color is ocean blue because it reminds me of calm waters and clear skies.
Ocean blue is a calming and soothing color
It reminds me of clear skies and calm waters
It is often associated with tranquility and peace
My favorite color is a deep, rich emerald green that reminds me of lush forests and tranquility.
Emerald green symbolizes growth, renewal, and harmony.
It is often associated with nature and the environment.
Examples: emerald green leaves, emerald green gemstones.
I applied via Approached by Company and was interviewed before Sep 2022. There were 3 interview rounds.
An interface in programming is a set of methods that a class must implement. It defines the behavior of a class without specifying how it is implemented.
Interfaces allow for multiple inheritance in programming languages that do not support it.
Classes can implement multiple interfaces, allowing them to have different behaviors.
Interfaces are used to define contracts that classes must follow, ensuring consistency and fle
Time.deltaTime is a variable in Unity that represents the time in seconds it took to complete the last frame.
Time.deltaTime is used to make movement and animations frame rate independent.
It is often used in calculations involving movement, physics, and animations.
For example, multiplying a speed value by Time.deltaTime ensures consistent movement speed regardless of frame rate.
To make an update function from a coroutine, you can use a while loop with a yield statement to control the timing of updates.
Use a while loop in the coroutine to continuously run the update function.
Use a yield statement to control the timing of updates, such as WaitForSeconds for a delay.
Example: IEnumerator UpdateCoroutine() { while(true) { yield return new WaitForSeconds(1.0f); UpdateFunction(); }}
Fixed Update is a method in Unity used for physics calculations and updates at a fixed time interval.
Used for physics calculations and updates in Unity game development
Executed at a fixed time interval, not tied to frame rate
Ideal for physics-related operations like rigidbody movement
Helps maintain consistent physics behavior across different devices
Make a flappy bird game
I applied via campus placement at Lovely Professional University (LPU) and was interviewed before Jul 2022. There were 4 interview rounds.
There was an assignment of 3d model and texture.
I applied via Recruitment Consultant and was interviewed in Jun 2021. There were 4 interview rounds.
I applied via campus placement at Lovely Professional University (LPU) and was interviewed before Oct 2019. There were 3 interview rounds.
3D Artist
5
salaries
| ₹2.3 L/yr - ₹3.6 L/yr |
Junior 3D Artist
3
salaries
| ₹2.2 L/yr - ₹2.4 L/yr |
Zynga
Moonfrog Labs
99Games
Octro