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I applied via Referral and was interviewed before Aug 2023. There was 1 interview round.
Logic test and few oops concept
I was interviewed in Mar 2024.
A linked list is a data structure where each element points to the next element in the sequence.
Consists of nodes connected by pointers
Allows for dynamic size and efficient insertion/deletion
Examples: singly linked list, doubly linked list
I use design patterns such as MVC, Observer, and Factory in my games for better organization and scalability.
MVC (Model-View-Controller) for separating game logic, user interface, and data
Observer for handling events and notifications between game components
Factory for creating objects without specifying the exact class
Trees in Unity are hierarchical data structures used to organize game objects in a parent-child relationship.
Trees are used to create complex scenes by organizing game objects in a hierarchy.
Each game object can have one parent and multiple children, forming a tree structure.
Transform properties like position, rotation, and scale are relative to the parent in the tree.
Example: A tree structure can be used to represent ...
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