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10+ Amp Motors Interview Questions and Answers
Q1. How many years of experience do you have with Flutter, Java, and Kotlin?
I have 3 years of experience with Flutter, 5 years with Java, and 2 years with Kotlin.
3 years of experience with Flutter
5 years of experience with Java
2 years of experience with Kotlin
Q2. What is the difference between Stateful and Stateless widgets in Flutter?
Stateful widgets maintain state that might change during the lifetime of the widget, while stateless widgets are immutable and do not change.
Stateful widgets have a State object that can hold dynamic information and can be updated over time.
Stateless widgets are immutable and their properties cannot change once they are initialized.
Stateful widgets are used when the UI can change dynamically based on user interactions or other factors.
Stateless widgets are used for static con...read more
Q3. What are the life cycles of Activity and Fragment in Android development?
Activity and Fragment have different life cycles in Android development.
Activity life cycle includes onCreate, onStart, onResume, onPause, onStop, onDestroy
Fragment life cycle includes onAttach, onCreate, onCreateView, onActivityCreated, onStart, onResume, onPause, onStop, onDestroyView, onDestroy, onDetach
Activity can contain multiple fragments with their own life cycles
Q4. What is co routines in Kotlin, and how does it differ from AsyncTask and WorkManager?
Coroutines in Kotlin are lightweight threads that help manage asynchronous tasks efficiently.
Coroutines are more efficient than AsyncTask as they can handle multiple tasks concurrently without creating new threads.
Coroutines are more flexible and easier to use compared to AsyncTask.
Coroutines can be easily cancelled, unlike AsyncTask which can lead to memory leaks if not handled properly.
WorkManager is recommended for background tasks that need to be guaranteed to run, while ...read more
Q5. What are the differences between Native, Hybrid, and Cross Platform development?
Native, Hybrid, and Cross Platform development differ in their approach to building mobile applications.
Native development involves building apps specifically for a single platform using the platform's native programming languages and tools (e.g. Java/Kotlin for Android, Swift/Objective-C for iOS).
Hybrid development uses web technologies like HTML, CSS, and JavaScript to build apps that can run on multiple platforms with the help of frameworks like React Native or Ionic.
Cross...read more
Q6. What tools or techniques do you use for managing state in Flutter and native Android development?
In Flutter, I use Provider package for state management. In native Android development, I use LiveData and ViewModel.
In Flutter, use Provider package for managing state efficiently
In native Android development, use LiveData and ViewModel to handle state changes
Consider using Redux or MobX for more complex state management in Flutter
Q7. Does Kotlin support native development for Android?
Yes, Kotlin supports native development for Android through the use of Kotlin/Native.
Kotlin/Native allows developers to compile Kotlin code directly to native binaries, which can be used for Android development.
It enables developers to write platform-specific code in Kotlin for Android apps.
Kotlin/Native also supports interoperability with existing native code written in C or C++.
Q8. What are the SOLID principles of software development?
SOLID principles are a set of five design principles that help make software more maintainable, flexible, and scalable.
S - Single Responsibility Principle: A class should have only one reason to change.
O - Open/Closed Principle: Software entities should be open for extension but closed for modification.
L - Liskov Substitution Principle: Objects of a superclass should be replaceable with objects of its subclasses without affecting the program's correctness.
I - Interface Segreg...read more
Q9. What are the Grey and Red Errors in Flutter?
Grey errors in Flutter are compile-time errors, while red errors are runtime errors.
Grey errors are compile-time errors that prevent the code from being compiled and run, such as syntax errors or type mismatches.
Red errors are runtime errors that occur while the code is running, such as null pointer exceptions or out-of-bounds errors.
Q10. What is Reactive Programming?
Reactive Programming is a programming paradigm that focuses on asynchronous data streams and the propagation of changes.
Uses observables to handle data streams and propagate changes
Emphasizes declarative programming and event-driven architecture
Commonly used in frameworks like RxJava, RxJS, and Reactor
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