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Art Technology and Software
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I applied via Naukri.com and was interviewed in Sep 2023. There were 4 interview rounds.
I applied via Approached by Company and was interviewed before Apr 2023. There were 2 interview rounds.
OOPs (Object-Oriented Programming) is a programming paradigm based on the concept of objects, which can contain data and code.
OOPs focuses on creating objects that interact with each other to solve problems
Key principles include encapsulation, inheritance, polymorphism, and abstraction
Encapsulation involves bundling data and methods that operate on the data into a single unit
Inheritance allows one class to inherit prop...
Art Technology and Software interview questions for popular designations
I applied via Naukri.com and was interviewed in Mar 2022. There were 2 interview rounds.
I applied via Recruitment Consulltant and was interviewed before Dec 2021. There were 3 interview rounds.
It will be coding test, like a POC or utility application.
Create a C# application to calculate the final score of the Greed game.
Create a class to represent the game state
Implement a method to roll the dice
Implement a method to calculate the score
Use loops and conditionals to handle game logic
Test the application thoroughly
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posted on 9 May 2017
I appeared for an interview before May 2016.
I applied via Recruitment Consultant and was interviewed before Oct 2020. There were 3 interview rounds.
I applied via Naukri.com and was interviewed in Mar 2021. There was 1 interview round.
I applied via Campus Placement and was interviewed in Jan 2021. There were 6 interview rounds.
OOPS is a programming paradigm based on objects that have properties and methods.
Encapsulation: bundling of data and methods that operate on that data within a single unit
Inheritance: ability of a class to inherit properties and methods from a parent class
Polymorphism: ability of objects to take on many forms or have multiple behaviors
Abstraction: hiding of complex implementation details and showing only the necessary ...
Explanation of Super, Throw, Final and Finally
Super: used to call a method from a parent class
Throw: used to throw an exception
Final: used to declare a constant or to prevent method overriding
Finally: used to execute code after try-catch block, regardless of exception
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