RTL Design Engineer
RTL Design Engineer Interview Questions and Answers
Q1. Logic gates implementation using Mux, De-Mux.
Mux and De-Mux can be used to implement logic gates.
Mux can be used to implement OR gate by selecting one of the inputs.
De-Mux can be used to implement AND gate by selecting one of the outputs.
Mux and De-Mux can be used together to implement any logic gate.
Mux and De-Mux can also be used to implement arithmetic circuits like adders and multipliers.
Q2. Who will set the setup time and hold time in a flipflop
The setup time and hold time in a flipflop are typically set by the designer during the design phase.
Setup time and hold time are parameters specified by the designer in the flipflop's datasheet.
The designer ensures that the setup time and hold time requirements are met to prevent timing violations.
Setup time is the minimum time before the clock edge that the data input must be stable.
Hold time is the minimum time after the clock edge that the data input must be stable.
RTL Design Engineer Interview Questions and Answers for Freshers
Q3. Verilog code for 64*x x is 32 bit without using operator
To calculate 64*x where x is 32 bit without using operator in Verilog code.
Use shift left operation to multiply x by 64 (2^6).
Shift x left by 6 bits to achieve the result.
Ensure proper handling of overflow or truncation if necessary.
Q4. Arbiter FSM in one-client one-master configuration using Verilog
Arbiter FSM in one-client one-master configuration using Verilog
Implement a Finite State Machine (FSM) in Verilog to control access to a shared resource
Use a one-hot encoding scheme for state representation
Ensure only one client can access the resource at a time
Utilize a priority scheme to determine which client gets access next
Q5. Make 4 to 1 multiplexer using 2 to 1 multiplexers
A 4 to 1 multiplexer can be implemented using two 2 to 1 multiplexers.
Connect the select inputs of the two 2 to 1 multiplexers to the two most significant bits of the 4 to 1 multiplexer.
Connect the data inputs of the two 2 to 1 multiplexers to the corresponding data inputs of the 4 to 1 multiplexer.
Connect the outputs of the two 2 to 1 multiplexers to the two inputs of a third 2 to 1 multiplexer.
Connect the output of the third 2 to 1 multiplexer to the output of the 4 to 1 mu...read more
Q6. DIFFERENCE BTW LATCH AND FLIPFLOP
A latch is level sensitive and a flip-flop is edge sensitive. Latch changes output as soon as input changes, while flip-flop changes output only on clock edge.
Latch is level triggered, while flip-flop is edge triggered
Latch changes output as soon as input changes, while flip-flop changes output only on clock edge
Latch is asynchronous, while flip-flop is synchronous
Examples: SR latch, D latch for latch; D flip-flop, JK flip-flop for flip-flop
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Q7. Write a code for full adder
A full adder is a digital circuit that performs addition of three binary numbers.
Create three input bits A, B, and Cin
Calculate the sum bit (S) and the carry out bit (Cout)
Use XOR gates for sum and AND gates for carry out
Example: A = 1, B = 1, Cin = 0, S = 0, Cout = 1
Q8. Write a code for 4×1mux
A 4x1 multiplexer code selects one of four inputs based on select lines.
Define inputs, select lines, and output in Verilog
Use conditional statements to select the output based on select lines
Example: module mux4x1(input [3:0] data, input [1:0] sel, output reg out;)
Example: always @(*) begin if(sel == 2'b00) out = data[0]; else if(sel == 2'b01) out = data[1]; else if(sel == 2'b10) out = data[2]; else out = data[3]; end
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Q9. FIFO Design using Verilog
FIFO design in Verilog involves creating a First-In-First-Out buffer for storing and retrieving data.
Use Verilog code to define a FIFO module with input and output ports.
Implement logic for writing data into the FIFO and reading data out in sequential order.
Ensure proper synchronization and handling of full and empty conditions.
Test the FIFO design using simulation tools like ModelSim.
Consider parameters like depth, width, and clock frequency for optimal performance.
Q10. DESIGN A MOD COUNTER
A mod counter is a counter that counts from 0 to a specified modulus value before resetting to 0.
Design a counter with a specified number of bits to represent the count value
Implement logic to increment the count value by 1
Add logic to reset the count value to 0 when it reaches the modulus value
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