
Nvidia


Nvidia Software Developer Interview Questions and Answers
Q1. Order of People Heights Problem Statement
Consider 'N' individuals numbered from 0 to N-1 standing in a queue. You are provided with two arrays: Height
and Infront
, each consisting of 'N' non-negative integers....read more
The task is to find the actual order of people in a queue based on their heights and the number of taller people in front of them.
Iterate through the given arrays and create a list of tuples containing the height and number of taller people for each person.
Sort the list of tuples in descending order of height and ascending order of the number of taller people.
Create an empty result list and insert each tuple into the result list at the index specified by the number of taller ...read more
Q2. Binary Search Tree Value Finder
Given a Binary Search Tree (BST) and a key value 'X', determine if there exists a node within the BST containing the value 'X'.
Example:
Input:
Consider the tree represented in l...read more
The task is to find if a given value is present in a Binary Search Tree (BST).
Start from the root node and compare the value with the target value.
If the value matches, return true.
If the target value is less than the current node value, move to the left child.
If the target value is greater than the current node value, move to the right child.
Repeat the process until a match is found or a leaf node is reached.
If a leaf node is reached and no match is found, return false.
Little Endian and Big Endian refer to the order in which bytes are stored in computer memory.
Little Endian stores the least significant byte first, while Big Endian stores the most significant byte first.
Little Endian is commonly used in x86 architecture, while Big Endian is used in architectures like SPARC and PowerPC.
Endianness can affect data transmission between systems with different byte orders.
Function pointers in C are used to store the address of functions, allowing for dynamic function calls and callbacks.
Function pointers can be used to implement callbacks in event-driven programming.
They can be used to switch between different functions at runtime.
Function pointers are commonly used in implementing data structures like function pointers in an array of function pointers.
Example: void (*funcPtr)(int) = &someFunction; funcPtr(5);
Program to determine system's endianness
Check the endianness by storing a multi-byte integer and checking the byte order
Use bitwise operations to extract the least significant byte
If the least significant byte is at the lowest memory address, it's little-endian
If the least significant byte is at the highest memory address, it's big-endian
The volatile keyword in programming is used to indicate that a variable's value can be changed unexpectedly.
Volatile keyword is used in multithreaded programming to prevent compiler optimizations on variables that can be changed by other threads.
It tells the compiler not to cache the variable's value in a register, ensuring that every access is made to the variable's memory location.
Commonly used in embedded systems programming where hardware may change variable values outsid...read more
A storage class in programming defines the scope and lifetime of variables.
Storage classes include auto, register, static, and extern.
Auto variables are created when a function is called and destroyed when the function ends.
Register variables are stored in CPU registers for faster access.
Static variables retain their value between function calls.
Extern variables are declared outside of any function and can be accessed by multiple files.
Design a data structure for multi-threading
Use a thread-safe queue to manage tasks for each thread
Implement a lock or semaphore to control access to shared resources
Consider using condition variables for synchronization
Use atomic operations for shared variables to prevent race conditions
The kernel is the core component of an operating system that manages system resources and provides a bridge between software and hardware.
Manages system resources such as CPU, memory, and I/O devices
Provides a bridge between software applications and hardware components
Handles tasks such as process scheduling, memory management, and device drivers
Controls communication between hardware and software layers
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