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I applied via Referral and was interviewed before Mar 2022. There were 4 interview rounds.
The game asset pipeline is the process of creating, optimizing, and integrating game assets into a game engine.
It involves creating 3D models, textures, animations, and other assets using software like Maya, 3ds Max, or Blender.
The assets are then optimized for performance and file size before being imported into the game engine.
The pipeline also includes testing and debugging to ensure the assets work properly in the ...
Baking is the process of transferring high-polygon details onto a low-polygon model to create a more optimized version.
Create a high-polygon model with all the details you want to transfer
Create a low-polygon model with UVs
Use a baking software to transfer the details from the high-polygon model to the low-polygon model
Apply the baked texture to the low-polygon model
I am familiar with other software, but I am willing to learn Maya.
I have experience with 3D modeling software such as Blender and 3ds Max.
I am excited to expand my skillset and learn Maya's unique features.
I am confident in my ability to adapt to new software quickly and efficiently.
They might ask you to make a 3D Model with textures (my assignment was to model a pair of shoes with textures)
A normal map is a type of texture map used in 3D rendering to simulate the appearance of bumps and dents on a surface without adding additional geometry.
Normal maps store information about the direction each pixel on a surface is facing, allowing for realistic lighting effects.
They are often used in video games to add detail to objects without increasing the polygon count.
Normal maps are created by baking high-resoluti...
I applied via Company Website and was interviewed in Mar 2022. There were 2 interview rounds.
To copy the unwrap of an object to another object, you can use the 'Transfer Attributes' tool in your 3D software.
Select the object with the desired unwrap and the object you want to copy the unwrap to.
Go to the 'Transfer Attributes' tool or similar in your software.
Choose the 'UVs' option and adjust any settings if needed.
Click 'Apply' or 'Transfer' to copy the unwrap from one object to another.
I applied via LinkedIn and was interviewed before Aug 2022. There were 3 interview rounds.
Need to give a Animation test.
I applied via LinkedIn and was interviewed in May 2023. There were 2 interview rounds.
My desired CTC is competitive with industry standards and reflective of my skills and experience.
Research industry standards for 3D animators in the region
Consider my level of experience and skills in determining the desired CTC
Negotiate based on the job responsibilities and benefits offered
I applied via Walk-in and was interviewed before Aug 2023. There were 3 interview rounds.
General Awareness, Computer Related
I am a skilled 2D animator with a strong portfolio and a passion for bringing characters to life through animation.
I have a solid understanding of animation principles and techniques.
I am proficient in using industry-standard software such as Adobe Animate and Toon Boom Harmony.
I have experience working on various projects, including short films, commercials, and video games.
I am a team player and can collaborate effec...
I applied via Company Website and was interviewed in Nov 2023. There were 2 interview rounds.
My demo reel showcases my 3D modeling skills and creativity in various projects.
Include a variety of projects to demonstrate versatility
Highlight attention to detail and technical skills
Showcase any animations or special effects if applicable
I applied via Naukri.com and was interviewed before May 2021. There were 2 interview rounds.
2d animation assignments
I applied via Approached by Company and was interviewed in Sep 2023. There were 5 interview rounds.
I applied via Walk-in and was interviewed before Nov 2021. There were 3 interview rounds.
Basic c programing and data strucure
based on 1 interview
Interview experience
Game Artist
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salaries
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Technicolor
DQ Entertainment
Adnet Global
Rotomaker