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I applied via Referral and was interviewed before Mar 2022. There were 4 interview rounds.
The game asset pipeline is the process of creating, optimizing, and integrating game assets into a game engine.
It involves creating 3D models, textures, animations, and other assets using software like Maya, 3ds Max, or Blender.
The assets are then optimized for performance and file size before being imported into the game engine.
The pipeline also includes testing and debugging to ensure the assets work properly in the ...
Baking is the process of transferring high-polygon details onto a low-polygon model to create a more optimized version.
Create a high-polygon model with all the details you want to transfer
Create a low-polygon model with UVs
Use a baking software to transfer the details from the high-polygon model to the low-polygon model
Apply the baked texture to the low-polygon model
I am familiar with other software, but I am willing to learn Maya.
I have experience with 3D modeling software such as Blender and 3ds Max.
I am excited to expand my skillset and learn Maya's unique features.
I am confident in my ability to adapt to new software quickly and efficiently.
They might ask you to make a 3D Model with textures (my assignment was to model a pair of shoes with textures)
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A normal map is a type of texture map used in 3D rendering to simulate the appearance of bumps and dents on a surface without adding additional geometry.
Normal maps store information about the direction each pixel on a surface is facing, allowing for realistic lighting effects.
They are often used in video games to add detail to objects without increasing the polygon count.
Normal maps are created by baking high-resoluti...
I applied via Company Website and was interviewed in Mar 2022. There were 2 interview rounds.
To copy the unwrap of an object to another object, you can use the 'Transfer Attributes' tool in your 3D software.
Select the object with the desired unwrap and the object you want to copy the unwrap to.
Go to the 'Transfer Attributes' tool or similar in your software.
Choose the 'UVs' option and adjust any settings if needed.
Click 'Apply' or 'Transfer' to copy the unwrap from one object to another.
I applied via Company Website and was interviewed in Nov 2023. There were 2 interview rounds.
My demo reel showcases my 3D modeling skills and creativity in various projects.
Include a variety of projects to demonstrate versatility
Highlight attention to detail and technical skills
Showcase any animations or special effects if applicable
I applied via Referral and was interviewed before Jan 2024. There were 3 interview rounds.
A test scene to be lit using software rendering in Maya.
Duration : 6 hours
To create a glass material in Maya, adjust the transparency, reflection, and refraction settings to achieve a realistic look.
Adjust the transparency setting to make the glass see-through.
Increase the reflection setting to make the glass reflective.
Adjust the refraction setting to control how light passes through the glass.
Use a high IOR (Index of Refraction) value for more realistic refraction effects.
Add a bump map to
A normal map is a type of texture map used in 3D rendering to simulate the appearance of bumps and dents on a surface without adding additional geometry.
Normal maps store information about the direction each pixel on a surface is facing, allowing for realistic lighting effects.
They are often used in video games to add detail to objects without increasing the polygon count.
Normal maps are created by baking high-resoluti...
I applied via Company Website and was interviewed in Mar 2022. There were 2 interview rounds.
To copy the unwrap of an object to another object, you can use the 'Transfer Attributes' tool in your 3D software.
Select the object with the desired unwrap and the object you want to copy the unwrap to.
Go to the 'Transfer Attributes' tool or similar in your software.
Choose the 'UVs' option and adjust any settings if needed.
Click 'Apply' or 'Transfer' to copy the unwrap from one object to another.
I applied via Company Website
posted on 4 Mar 2023
I applied via Walk-in and was interviewed before Mar 2022. There were 2 interview rounds.
based on 1 interview
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