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I applied via Walk-in and was interviewed before Sep 2022. There were 3 interview rounds.
Working on Editing and mix of shows.
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I applied via Referral and was interviewed in Aug 2023. There were 5 interview rounds.
You will get VO and then you have to make a podcast or audio film
Lead and manager will be involved
posted on 25 Apr 2024
I applied via Indeed and was interviewed in Oct 2023. There was 1 interview round.
Yes, I am familiar with Yamaha and Allen & Heath consoles, Dante network system, and wireless microphones from Shure.
I have experience working with Yamaha and Allen & Heath consoles in live sound and studio settings.
I am proficient in setting up and troubleshooting Dante network systems for audio routing and control.
I have used wireless microphones from Shure in various events and performances, ensuring reliable and hi
I applied via LinkedIn and was interviewed before May 2023. There was 1 interview round.
I applied via Approached by Company and was interviewed in Aug 2023. There was 1 interview round.
posted on 10 Feb 2024
I applied via Approached by Company and was interviewed before Feb 2023. There were 2 interview rounds.
They give a audio sample to work with.
I applied via Walk-in and was interviewed before Sep 2022. There were 3 interview rounds.
Working on Editing and mix of shows.
I applied via Approached by Company and was interviewed in Nov 2023. There were 2 interview rounds.
Audio Assignment for making BGM and SFX For Audio Story
Mood mapping in BGM involves creating a visual representation of the emotions and atmosphere of a scene to guide the music composition process.
Identifying key emotions and themes of the scene
Mapping out the progression of emotions throughout the scene
Selecting appropriate musical elements to convey the desired mood
Ensuring the music enhances the overall impact of the scene
I applied via Referral and was interviewed in Dec 2023. There were 2 interview rounds.
Sound design and mix audio book
I applied via Approached by Company and was interviewed in Mar 2024. There was 1 interview round.
Various types of dither can be used in sound engineering, such as noise shaping dither, triangular PDF dither, and rectangular PDF dither.
Noise shaping dither is commonly used to push quantization noise to frequencies where it is less audible.
Triangular PDF dither adds noise with a triangular probability density function.
Rectangular PDF dither adds noise with a rectangular probability density function.
Parametric, graphic, and dynamic EQs are commonly used in mastering.
Parametric EQ allows for precise control over frequency bands, gain, and bandwidth.
Graphic EQ uses fixed frequency bands with adjustable gain for broad tonal shaping.
Dynamic EQ combines the features of a compressor with an EQ to dynamically adjust frequencies based on input levels.
Examples: FabFilter Pro-Q 3 (parametric), Waves GEQ (graphic), iZotope O
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