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I am currently based in Los Angeles, California.
I live in a neighborhood called Silver Lake.
I am open to remote work opportunities.
I am familiar with the local animation industry.
I have access to a home studio setup for animation work.
I use Autodesk Maya and Blender for 3D animation.
Autodesk Maya is a powerful software with a lot of features and is widely used in the industry.
Blender is a free and open-source software with a growing user base and a lot of community support.
I am proficient in both software and can use them to create high-quality 3D animations.
I also have experience with other software like Cinema 4D and 3ds Max.
I rate my technical knowledge as advanced.
Proficient in 3D animation software such as Maya and Blender
Skilled in rigging and character animation
Knowledgeable in scripting languages like Python and MEL
Familiar with motion capture technology
Experienced in creating realistic textures and lighting
Constantly learning and staying up-to-date with industry advancements
Top trending discussions
I applied via Naukri.com and was interviewed before May 2021. There were 2 interview rounds.
2d animation assignments
A normal map is a type of texture map used in 3D rendering to simulate the appearance of bumps and dents on a surface without adding additional geometry.
Normal maps store information about the direction each pixel on a surface is facing, allowing for realistic lighting effects.
They are often used in video games to add detail to objects without increasing the polygon count.
Normal maps are created by baking high-resoluti...
I applied via Referral and was interviewed before Jan 2023. There were 2 interview rounds.
I applied via Company Website and was interviewed in Mar 2022. There were 2 interview rounds.
To copy the unwrap of an object to another object, you can use the 'Transfer Attributes' tool in your 3D software.
Select the object with the desired unwrap and the object you want to copy the unwrap to.
Go to the 'Transfer Attributes' tool or similar in your software.
Choose the 'UVs' option and adjust any settings if needed.
Click 'Apply' or 'Transfer' to copy the unwrap from one object to another.
I applied via Company Website and was interviewed in Sep 2023. There was 1 interview round.
Animation test 8 hours test
Principles of animation are the basic rules and guidelines that animators follow to create realistic and engaging animations.
Timing and spacing: The way objects move in relation to each other
Squash and stretch: Objects change shape as they move
Anticipation: Preparing the audience for an action
Follow through and overlapping action: Ensuring natural movement
Appeal: Making characters and objects visually appealing
I am a passionate 3D animator with a strong background in creating visually stunning animations.
Graduated with a degree in Animation from XYZ University
Proficient in using software like Maya, Blender, and Adobe After Effects
Experience working on projects for gaming companies and advertising agencies
Strong understanding of character rigging and animation principles
I applied via Company Website and was interviewed in Dec 2022. There were 3 interview rounds.
Inbetweening is the process of creating intermediate frames between two keyframes in animation.
Inbetweening helps to create smooth and fluid animation.
It involves creating frames that fill the gaps between keyframes.
Inbetween frames can be created manually or using software.
The number of inbetween frames needed depends on the speed and complexity of the animation.
Inbetweening is an important part of the animation proce
Anticipation is a principle of animation that involves preparing the audience for an action or movement.
Anticipation is used to create a sense of expectation in the audience.
It involves a brief pause or movement in the opposite direction before the main action.
Examples include a baseball pitcher winding up before throwing the ball or a cartoon character leaning back before jumping.
Anticipation can also be used to conve...
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