Unity Developer
Unity Developer Interview Questions and Answers for Freshers
Q1. What are design patterns, Explain the patterns you have used till now.
Design patterns are reusable solutions to common problems in software design.
Design patterns help in creating maintainable and scalable code.
Examples include Singleton, Factory, Observer, and MVC.
I have used Singleton pattern for managing game managers and Factory pattern for creating game objects.
Q2. Difference between gameobject and prefab.
Gameobject is an instance of a prefab. Prefab is a template for creating gameobjects.
Gameobject is a specific instance of a prefab
Prefab is a template for creating gameobjects
Changes made to a prefab affect all instances of it
Gameobjects can be created dynamically at runtime
Prefabs can be used to create variations of the same object
Q3. Explain OOPs & Solid principles concept
OOPs is a programming paradigm based on objects and classes. SOLID principles are design principles for writing clean and maintainable code.
OOPs focuses on objects and classes, allowing for encapsulation, inheritance, and polymorphism.
SOLID principles include Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion.
Example: In OOPs, a car object may have properties like color and speed, and methods like accelerate and brake.
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