Level Designer
Level Designer Interview Questions and Answers

Asked in GlobalStep

Q. What are the design principles behind levels of different games. Name a few games and outline about them.
Design principles behind levels of different games and examples.
Levels should be challenging but not frustrating (e.g. Dark Souls, Super Mario Bros.)
Levels should have a clear objective and goal (e.g. Portal, Uncharted)
Levels should be visually appealing and immersive (e.g. The Last of Us, Bioshock)
Levels should have a sense of progression and reward (e.g. Diablo, World of Warcraft)
Levels should be designed with the player's abilities and limitations in mind (e.g. Celeste, Ho...read more

Asked in GlobalStep

Q. Design a game based on paper and scissors, excluding rock.
Design a game based on paper and scissors.
Create a game where players have to cut out paper shapes using scissors within a time limit.
Design a game where players have to cut through paper obstacles using scissors to reach the end goal.
Create a game where players have to fold paper into different shapes using only scissors.
Design a game where players have to cut out specific shapes from paper using scissors.
Create a game where players have to cut out paper dolls using scissors...read more
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