Level Designer

Level Designer Interview Questions and Answers

Updated 6 Jul 2025

Asked in GlobalStep

2d ago

Q. What are the design principles behind levels of different games. Name a few games and outline about them.

Ans.

Design principles behind levels of different games and examples.

  • Levels should be challenging but not frustrating (e.g. Dark Souls, Super Mario Bros.)

  • Levels should have a clear objective and goal (e.g. Portal, Uncharted)

  • Levels should be visually appealing and immersive (e.g. The Last of Us, Bioshock)

  • Levels should have a sense of progression and reward (e.g. Diablo, World of Warcraft)

  • Levels should be designed with the player's abilities and limitations in mind (e.g. Celeste, Ho...read more

Asked in GlobalStep

6d ago

Q. Design a game based on paper and scissors, excluding rock.

Ans.

Design a game based on paper and scissors.

  • Create a game where players have to cut out paper shapes using scissors within a time limit.

  • Design a game where players have to cut through paper obstacles using scissors to reach the end goal.

  • Create a game where players have to fold paper into different shapes using only scissors.

  • Design a game where players have to cut out specific shapes from paper using scissors.

  • Create a game where players have to cut out paper dolls using scissors...read more

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