As a 3D Character Modeler, you will be responsible for creating character models and related assets. You will be breathing life into sketches and concept art. You will be working in a team with developers, engineers, and project managers. You must be we'll-versed with industry-standard 3D modeling programs and tools. Good spatial skills and a we'll-honed sense of color and design will help you succeed in this job.
Responsibilities:
Create and manage digital assets
Interpret concept art and sketches to create virtual characters and related assets
Follow design guidelines, asset naming conventions, and other technical constraints
Prototype and iterate on models and characters based on feedback from team members
Create textures and UV maps
Optimize, refine, and correct model geometry
Rig models and characters for animation
Work with artists, animators, and programmers to execute projects on time
Keep abreast with the latest developments in 3D design, capture, and modeling tools and technologies
Skills:
Good knowledge of modern modeling packages and techniques
Ideally, 3D Max, Blender, and Unity are acceptable for some projects
Highly competent in UV unwrapping and achieving appropriate texel density
Confident sculpting ability in Blender / Zbrush
Can efficiently create low poly models
Polyflow is clean and is animation-ready
Strong understanding of material definitions and industry-standard texture creation techniques and software:
Ability to texture in Blender, Substance Painter, or similar software
Competent in high-resolution to low-resolution baking (this includes all relevant maps, not just normals)
Basic knowledge of integrating into a commercial game engine:
Unreal or Unity knowledge is preferred, but any previous knowledge is helpful
A solid understanding of game engine mesh and texture requirements
Strong anatomy knowledge
An eye for detail
Able to work with minimal concepts to complete assets
Able to adapt to many different art styles
Can work autonomously in between critiques and reviews.
The portfolio should reflect a good balance of hard surface and organic modeling/sculpting.
If interested, please apply and be sure and include a link to your reel and samples