We are seeking a talented UI/UX Designer with experience in designing interfaces and user experiences for mobile match-3 games . You will collaborate closely with game designers, artists, and developers to create captivating and user-friendly interfaces that enhance player engagement.
Key Responsibilities
UI Design : Design intuitive, visually appealing, and responsive interfaces tailored to mobile match-3 games.
UX Design : Create seamless and engaging user experiences by conducting user research, wireframing, and prototyping.
Collaborate : Work with cross-functional teams including game designers, developers, and artists to ensure cohesive design implementation.
User Research : Conduct user testing sessions and analyze feedback to refine designs and improve the overall player experience.
Asset Creation : Develop and manage in-game UI assets, including icons, buttons, menus, and HUD elements.
Design Documentation : Maintain and update style guides, design specifications, and related documentation.
Stay Updated : Keep abreast of UI/UX trends and best practices within the gaming industry, particularly in the match-3 genre.
Required Skills and Qualifications
Experience : 1 to 4 years of hands-on experience in UI/UX design for mobile games, preferably match-3 games.
Tools : Proficiency in design tools like Adobe XD, Figma, Sketch, or similar.
Portfolio : Strong portfolio showcasing UI/UX design work, particularly in mobile games.
Understanding of Match-3 Games : Familiarity with the mechanics, flow, and player expectations of match-3 games.
Artistic Sense : Strong visual design skills, including a good sense of color, composition, and typography.
Team Collaboration : Excellent communication and teamwork skills to work effectively in a collaborative environment.
Problem-Solving : Ability to think critically and solve design challenges in a player-centric way.
Adaptability : Flexibility to iterate on designs based on feedback and changing project requirements.
Nice to Have
Experience with Unity or other game engines.
Basic knowledge of motion design or animation tools.
Understanding of game monetization and retention strategies.
Exposure to designing for different devices and screen sizes.