We are currently in search of Modelers with minimum of 2-3 years of experience to join our Game Art Team
Create models as well as sculpt (sets, props, characters, etc.), following the creative direction of the designated supervisor.
Follow leads and supervisors direction, ensuring that the models created are precise and accurate.
Complete assigned modeling tasks in a timely manner and ensure all working files are efficiently organized at all times.
Fully comprehend the requirements on the designs, thereby creating models true to their designs, whether organic or mechanical in nature.
Address feedback and modify models by following the creative direction of the Supervising Modeler, Production Designer, and Cinematics Director/Producer.
Minimum 2-3 years of Modeling experience in Photo-Real VFX, Commercials, VR or CG Animation Films.
Proficiency in Maya, Z-brush / Mudbox and Adobe Photoshop.
Excellent knowledge of displacement map and normal map generation in both Maya and Z-Brush. Knowledge of UV layout is a must.
Excellent knowledge of polygonal and / or patch geometry modeling. Ability to multi-task and prioritize.
Ability to troubleshoot and solve any technical or artistic issues.
Excellent team player with good communication skills.
Good knowledge of file and asset management skills.
Flexibility to work in swing - Morning / Evening shifts.