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HFG Entertainments Unity Game Developer Interview Questions and Answers

Updated 8 Jul 2024

HFG Entertainments Unity Game Developer Interview Experiences

1 interview found

Interview experience
4
Good
Difficulty level
-
Process Duration
-
Result
-
Round 1 - HR 

(1 Question)

  • Q1. What is your aim ?
  • Ans. 

    My aim is to create immersive and engaging game experiences that entertain and challenge players.

    • Developing high-quality games with innovative gameplay mechanics

    • Creating visually stunning environments and characters

    • Implementing engaging storylines and compelling narratives

    • Fostering a strong sense of community and player interaction

    • Continuously learning and adapting to new technologies and trends

  • Answered by AI
Round 2 - Coding Test 

They ask to code a puzzle type in C#

Interview questions from similar companies

Interview experience
5
Excellent
Difficulty level
-
Process Duration
-
Result
-
Round 1 - Technical 

(2 Questions)

  • Q1. Explain SDLC and Bug life cycle
  • Ans. 

    SDLC is the process of developing software from planning to deployment, while Bug life cycle is the stages a bug goes through from discovery to resolution.

    • SDLC stands for Software Development Life Cycle and includes stages like planning, design, development, testing, deployment, and maintenance.

    • Bug life cycle includes stages like New, Assigned, Open, Fixed, Retest, Verified, and Closed.

    • SDLC focuses on the overall softw...

  • Answered by AI
  • Q2. WHat games have you played and knowledge about games
  • Ans. 

    I have played a wide variety of games across different genres and platforms, including popular titles and indie games.

    • Experienced with popular AAA titles such as Call of Duty, Assassin's Creed, and FIFA

    • Familiar with indie games like Celeste, Hollow Knight, and Stardew Valley

    • Knowledgeable about different genres including RPGs, FPS, and puzzle games

  • Answered by AI
Round 2 - HR 

(2 Questions)

  • Q1. Tell me about yourself
  • Ans. 

    I am a passionate gamer with a keen eye for detail and a strong desire to help improve game quality.

    • Passionate gamer since childhood

    • Detail-oriented with strong observation skills

    • Experience in providing constructive feedback on game mechanics

    • Familiar with various gaming platforms and genres

  • Answered by AI
  • Q2. What are you seeking in this opportunity
  • Ans. 

    I am seeking an opportunity to combine my passion for gaming with my skills in testing to help improve game quality.

    • Passion for gaming

    • Skills in testing

    • Desire to improve game quality

  • Answered by AI

Interview Preparation Tips

Interview preparation tips for other job seekers - its and friendly interview no need to be scared

Skills evaluated in this interview

Interview experience
4
Good
Difficulty level
Easy
Process Duration
Less than 2 weeks
Result
Not Selected

I applied via Naukri.com and was interviewed in Jun 2024. There were 2 interview rounds.

Round 1 - Assignment 

20 verbal and 1 essay about Last day of the college

Round 2 - Technical 

(2 Questions)

  • Q1. Regression Testing, Adhoc Testing, UAT, SDLC and Perfomance testing
  • Q2. About Games Pub g Explanation
Interview experience
4
Good
Difficulty level
Moderate
Process Duration
Less than 2 weeks
Result
No response

I was interviewed in Mar 2024.

Round 1 - Technical 

(3 Questions)

  • Q1. What is linked list?
  • Ans. 

    A linked list is a data structure where each element points to the next element in the sequence.

    • Consists of nodes connected by pointers

    • Allows for dynamic size and efficient insertion/deletion

    • Examples: singly linked list, doubly linked list

  • Answered by AI
  • Q2. What design patterns you use in your games?
  • Ans. 

    I use design patterns such as MVC, Observer, and Factory in my games for better organization and scalability.

    • MVC (Model-View-Controller) for separating game logic, user interface, and data

    • Observer for handling events and notifications between game components

    • Factory for creating objects without specifying the exact class

  • Answered by AI
  • Q3. Explain about trees?
  • Ans. 

    Trees in Unity are hierarchical data structures used to organize game objects in a parent-child relationship.

    • Trees are used to create complex scenes by organizing game objects in a hierarchy.

    • Each game object can have one parent and multiple children, forming a tree structure.

    • Transform properties like position, rotation, and scale are relative to the parent in the tree.

    • Example: A tree structure can be used to represent ...

  • Answered by AI

Skills evaluated in this interview

Interview experience
3
Average
Difficulty level
Moderate
Process Duration
Less than 2 weeks
Result
Selected Selected

I applied via Internshala and was interviewed in Oct 2023. There were 2 interview rounds.

Round 1 - Assignment 

Was assigned to create a chess game with all the possible moves.

Round 2 - Technical 

(4 Questions)

  • Q1. Related to unity, like what is sprite? what is ray casting? what is mesh? What are UI elements? What are the advantages of using UI elements?
  • Q2. What is abstraction?
  • Ans. 

    Abstraction is the process of removing unnecessary details and focusing on essential characteristics.

    • Abstraction allows developers to work at a higher level of understanding without needing to worry about specific implementation details.

    • It helps in simplifying complex systems by breaking them down into smaller, more manageable parts.

    • For example, in programming, object-oriented programming languages use abstraction to c...

  • Answered by AI
  • Q3. What is OOPS? Various concepts of OOPS
  • Ans. 

    OOPS stands for Object-Oriented Programming. It is a programming paradigm based on the concept of objects, which can contain data and code.

    • Encapsulation: Bundling data and methods that operate on the data into a single unit (object)

    • Inheritance: Ability of a class to inherit properties and behavior from another class

    • Polymorphism: Ability to present the same interface for different data types

    • Abstraction: Hiding the compl...

  • Answered by AI
  • Q4. What is a class and object?
  • Ans. 

    A class is a blueprint for creating objects in object-oriented programming. An object is an instance of a class.

    • A class defines the properties and behaviors of objects.

    • An object is a specific instance of a class.

    • Objects can have their own unique data and methods, while classes provide a template for creating objects.

    • Example: Class 'Car' may have properties like 'color' and 'model', while an object of class 'Car' could

  • Answered by AI

Interview Preparation Tips

Interview preparation tips for other job seekers - learn various concepts used in unity and learn about OOPS
Interview experience
3
Average
Difficulty level
-
Process Duration
-
Result
-
Round 1 - Aptitude Test 

Online call where we have to answer

Round 2 - Technical 

(1 Question)

  • Q1. Gaming consoles which I have played
  • Ans. 

    I have played on various gaming consoles including PlayStation, Xbox, Nintendo, and PC.

    • PlayStation

    • Xbox

    • Nintendo

    • PC

  • Answered by AI
Interview experience
5
Excellent
Difficulty level
-
Process Duration
-
Result
Selected Selected
Round 1 - Assignment 

Assignment to create a card game

Round 2 - One-on-one 

(2 Questions)

  • Q1. Asked OOPs concepts
  • Q2. Design patterns
Round 1 - Resume Shortlist 
Pro Tip by AmbitionBox:
Keep your resume crisp and to the point. A recruiter looks at your resume for an average of 6 seconds, make sure to leave the best impression.
View all tips
Round 2 - HR 

(3 Questions)

  • Q1. Ctc, expected ctc, gaming backgorund, what are the gaming pipeline departments we are good at,
  • Q2. Unity is a plus,which softwares we are good at
  • Ans. 

    We are proficient in various software including Maya, Photoshop, and ZBrush.

    • Proficient in Maya, Photoshop, and ZBrush

    • Experience with other software such as Blender and Substance Painter

    • Continuously learning and adapting to new software

  • Answered by AI
  • Q3. Years of experience and mobile gaming experience
  • Ans. 

    I have 5 years of experience in game art and have worked on multiple mobile games.

    • I have worked on mobile games such as Candy Crush and Clash of Clans

    • I have experience in creating 2D and 3D assets for mobile games

    • I am familiar with optimizing assets for mobile devices

  • Answered by AI
Round 3 - Assignment 

Game art assignment regarding a casual game about how design a level and UI/UX for that particular game

Interview Preparation Tips

Interview preparation tips for other job seekers - everything goes smoothly....just finish the test and submit them
Interview experience
4
Good
Difficulty level
-
Process Duration
-
Result
-

I applied via Campus Placement

Round 1 - Aptitude Test 

A MCQ test for general aptitude, grammer & basic understanding of job profile

Round 2 - Technical 

(2 Questions)

  • Q1. If you're provided with some amount, what PC specifications you'll add for your gaming Setup?
  • Ans. 

    I would prioritize a high-end graphics card, ample RAM, and a fast processor for optimal gaming performance.

    • Invest in a high-end graphics card for smooth gameplay and realistic visuals (e.g. NVIDIA GeForce RTX 3080).

    • Ensure ample RAM (e.g. 16GB or higher) to handle multiple tasks and large game files simultaneously.

    • Opt for a fast processor (e.g. Intel Core i7 or AMD Ryzen 7) for quick loading times and smooth gameplay.

    • C...

  • Answered by AI
  • Q2. Which is your favorite game from UBISOFT? Reason & what did you like in it ??

Skills evaluated in this interview

Interview experience
3
Average
Difficulty level
Moderate
Process Duration
Less than 2 weeks
Result
-

I applied via Walk-in and was interviewed in Apr 2024. There were 2 interview rounds.

Round 1 - English Assessment 

(1 Question)

  • Q1. Verbal 20 questions of 10 minutes time Write an essay on Given Topic Example Topic name: Last day of your college
Round 2 - Technical 

(1 Question)

  • Q1. All about the Games you know

Interview Preparation Tips

Topics to prepare for Pole To Win Game Tester interview:
  • Fps games
Interview preparation tips for other job seekers - If you know the game ,and verbal activity you can Crack the interview

HFG Entertainments Interview FAQs

How many rounds are there in HFG Entertainments Unity Game Developer interview?
HFG Entertainments interview process usually has 2 rounds. The most common rounds in the HFG Entertainments interview process are HR and Coding Test.

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HFG Entertainments Unity Game Developer Interview Process

based on 1 interview

Interview experience

4
  
Good
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