Work with Unity Game Engine to develop high-quality VR 3D single-player and/or multiplayer games for platforms such as Meta Quest 2, Meta Quest Pro, Valve Index, and PSVR2
Work on complete game development projects from concept to launch
Work on creating engaging gameplay and implement game functionality and core game mechanics as per GDD
Designing, implementing, debugging, and refining gameplay features and game mechanics
Parallelly deal with performance and multiplatform-deployment challenges
Optimize game for Lower end platforms like Meta Quest 2
Proactively problem-solving performance and stability issues when necessary
Design, build, and maintain efficient, reusable, and reliable code
Collaborate with the art and design departments to improve gameplay, features, and final game output
Requirements:
Minimum 2 years of prior experience in VR Game development in the Unity Game Engine
Knowledge of Quest 2 MR (Mixed Reality) Features a bonus
Strong understanding of programming for games (mathematics, logic, debugging, physics) as well as version control systems (e
g
Git)
Experience with game physics, particle systems, optimizing memory, and space usage
Strong understanding of object-oriented programming
Strong knowledge of asset importing from various design software
Able to master gameplay mechanics
Passionate about developing games
Team Player
Developed at least 3 games that are live on mobile/steam/VR stores
Pluses:
You are someone who takes incentive in a team environment to improve the final product
Proficiency with a non-visual-scripting programming language such as C++ or C#
Must have experience in virtual reality
Prior experience with released games
Preliminary knowledge of DCC tools like Blender, Maya, Gimp, Photoshop, etc
Preliminary understanding of player psychology and game design
Experience working with game engines other than Unity