environment assets for our projects. You will create mood boards, concept boards and gather references for preparing asset proposals. You will produce high-quality assets while respecting gameplay and technical constraints. You will collaborate with texture artists, level artist and level designers when producing assets.
RESPONSIBILITIES:
Create realistic 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications.
Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline.
Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction.
REQUIRED QUALIFICATIONS:
College Diploma/Degree in graphic design, 3D, video game development or equivalent training.
3-5 years games industry experience with industry 3D packages, preferably 3DSMax & ZBrush.
Experience working on published AAA games a strong advantage.
REQUIRED SKILLS:
Expert knowledge of 3DSMax, ZBrush and Substance Painter.