We are currently looking for Senior Modellers to create high quality CG characters and environments for feature films, VFX, TV series, ride films or games.
Main responsibilitiesA broad skill set with the ability to work on anything from characters to props to environments and in styles ranging from realistic to cartoony.Technical proficiency with building models for deformations (like blendshapes, deformers and muscle /skin simulators) is a mustMust have the ability to interpret models from both 3D scans or 2D artworkShould be able to Model with minimum supervisionAttend daily reviews to obtain feedback from supervisors.Must be open to direction and able to embrace change.Works with production team to determine the look for an objectMaintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.Expected to mentor and assist entry level modellersWillingness to learn and contribute to the success of the team and the projectRequirementDegree in fine arts / equivalent with a thorough understanding of anatomy, design and animation or 3+ years industry experience specialising in Modelling.Proven experience creating characters to props to environments (preferably realistic) in a production environmentA traditional arts background with emphasis on photo- realistic character work and environments would be an advantageA team player with exemplary communication skillsDebug and troubleshoot technical issues.Should be able to adapt to a dynamic pipeline as well as contribute to it.Extensive knowledge of Maya / ZBrush is necessaryExcellent attention to detailPossess excellent organizational skillsWorks well under pressureDemo reel a must which should demonstrate traditional artistic skills including illustrations. Sculptural abilities a plus.Brownie PointsKnowledge of human and animal anatomy as well as life drawing skills.Lookdev and texturing skills a plusPro- actively escalate technical issues to leadAssist with project clean up and archiving on an ongoing basis