Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits. This position is based in Bangalore. We work jointly from the office and offer some flexibility to work from home.
Summary
Dolby s research division is looking for a volumetric imaging researcher to join Dolby s research efforts to develop the next generation of volumetric or spatial scene understanding and representation technologies. In this position you will join the Multimodal Experience Lab within Dolby s Advanced Technology Group. You will work with a seasoned team of researchers to develop volumetric scene representation, novel view synthesis, scene analysis and understanding, and scene rendering technologies. You will be the lead contributor to research the state of the art and then push beyond, specifically in domains related to the composition and de-composition of volumetric scenes, as well as understanding and manipulating lighting, shadows, and occlusion. The researcher is responsible for performing fundamental new research, transferring technology to product groups, and drafting patent applications.
Main responsibilities
Perform cutting-edge research in computer graphics and view synthesis
Work as a part of a top-notch research team. Define and execute research roadmaps
Use good development methodology, including quality metrics and test content, to validate algorithmic solutions
Use AI and deep learning techniques to create new solutions and enhance existing applications.
Share knowledge via technical whitepapers, publications, and internal presentations
Transfer technology to product groups and draft patent applications.
Stay abreast of state-of-art research in the computer graphics/computer vision fields
Requirements
Ph.D. in Computer Science, Electrical Engineering, Applied Math, Physics, or similar
Strong publication record with publications in major conferences/journals
Strong background in view synthesis and/or light-field research
Familiarity with various scene representation such as Gaussian Splatting or NeRF
Demonstrated proficiency in computer graphics/computer vision RD
Experience with research-oriented programming languages (Python, Matlab, or C/C++)
Experience building and testing models in Pytorch/Tensorflow environments
Excellent written and verbal communication skills are required
Strong team player, able to work with colleagues in research and software development fields
Strong expertise in deep learning-based solutions
Nice to have:
Experience with real-time graphics (OpenGL/Cuda/DirectX/Vulkan)
Experience with Pytorch3D
Experience with Game engines (Unreal, Unity)
Experience with XR environments, capture, and devices