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Advance Tech
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Animation & Rigging Artist - Maya/Unreal Engine (3-12 yrs)
Advance Tech
posted 2mon ago
Flexible timing
Key skills for the job
Role: Animation and Rigging Artist
Job Description
Role & responsibilities :
- Create high-quality character animations and rigs for use in Unreal Engine 5.
- Work closely with the design and development teams to ensure animations meet project requirements and are seamlessly integrated into the game engine.
- Develop and maintain character rigs, ensuring they are robust, efficient, and flexible for animators.
- Utilize Autodesk Maya for animation and rigging tasks, with optional use of Houdini and Blender.
- Implement and optimize Meta Human interactions and animations within Unreal Engine 5.
- Collaborate with other team members to troubleshoot and solve animation-related issues.
- Stay updated on the latest industry trends and technologies to ensure we are using the most effective tools and techniques.
- Create and maintain animation blueprints in Unreal Engine 5 to drive character animations.
- Storyboarding: Translating written scripts or story outlines into visual representations, creating a sequence of images or frames to plan the animation
- Character Design: Creating and designing characters, including their appearance, movement, and expressions, to fit the animation's narrative and style
- Background Art: Designing and creating the background elements or settings that complement the animation's storyline
- Animation Techniques: Using various animation techniques, such as traditional hand-drawn animation, digital vector-based animation, or a combination of both
- Frame-by-Frame Animation: Creating individual frames to simulate motion, often requiring precision and attention to detail
- Digital Tools: Proficiency in animation software and tools like Adobe Animate, Toon Boom Harmony, or similar programs to create and edit animations
Requirements :
- Proficiency in Unreal Engine 5 with a strong understanding of its animation and rigging workflows.
- Extensive experience with Autodesk Maya for animation and rigging.
- Familiarity with Blender for animation tasks.
- Experience with Houdini is a plus but not mandatory.
- Strong understanding of character animation principles and techniques.
- Experience with Meta Human animations and interactions in Unreal Engine.
- Ability to create and work with animation blueprints in Unreal Engine 5.
- Excellent problem-solving skills and attention to detail.
- Strong communication and collaboration skills.
- A portfolio showcasing previous animation and rigging work, particularly within Unreal Engine
Functional Areas: TV/Films
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