Zynga is looking for a dynamic Senior Experience Designer to join our hardworking team!
You are responsible for crafting user-centered design solutions that promote ease of use, employ outstanding game/interaction design, and optimize the user experience universally.
This includes all phases of the design process including conceptual design/development, graphic and interface design, Interaction models, prototypes, user/task flows and art production.
You will work closely with the UX Lead to establish and maintain the game s visual integrity, interaction methods, brand standards, and consistency and collaborate with engineering to execute the design.
What youll do:
Employ immersive storytelling and user-centered design to deliver outstanding interactive game experiences
Evaluate designs quickly and craft creative high-quality work.
Possess a strong foundation of visual design principles, style guidelines, design processes, and creative workflow.
Execution, delivery of UI designs and integration of production assets
Rapid prototyping, MVP/clickthrough prototypes for internal buy-in
Expert in working with industry-standard tools like Figma, Principle and Adobe Photoshop/ Creative suite apps.
Expertise in multi-device/platform design
Open to learning different game development tools (Unity) and understanding game metrics.
Proficiency in building Design Systems and Prototyping frameworks
Ability to own features by contributing towards making design decisions, solving design problems independently and presenting design concepts.
Support design decisions from a practical, UX standard methodologies standpoint.
Interface with and collaborate with key stakeholders and project partners to ensure the user experience reflects player needs and consistency.
What you bring:
5+ years experience in UX Design.
Strong grasp of visual design principles and skill set.
Expertise in initial data gathering, competitive analysis, information architecture, usability evaluation, interaction design for co-creating the spec and driving product conversations, strategy in new/large features, and experiments.
Expertise in conducting user research
Proactive collaboration skills and team player.
Should be able to mentor juniors, establish OKRs and follow up.
Should be able to operate independently with minimal supervision, and check-in.
Encouraged to follow and evangelize UX best practices and improve design patterns.
Hands-on experience or knowledge of Unity 3D and motion design is a plus.